Showing posts with label Thorne. Show all posts
Showing posts with label Thorne. Show all posts

Friday, July 20, 2018

Assault in the Wilderness

Abadius 14, 4713

Zeshan Wayfinder and her dwarven convoy, which Dhukhean has been tasked with escorting back to Korvosa, are due today. Dhukhean arrives at the Swinging Sword Inn for breakfast. He has polished his boots, his beard, and his bald spot, and his ceremonial clothes are impeccably pressed. The scent of beard oil is pervasive throughout the dining room, and some of the patrons silently gag. Kaylessa Irkell thanks the Coopers for their help in getting most of her staff back. Breakfast is heartier and more abundant this morning, but the weather outside remains unseasonably cold and snowy, unusual weather for this area.

The Coopers decide to brave the weather and meet the convoy on the road. They saddle their horses and head north on the Long Road towards Westbridge. A few hours out of Red Larch, a storm strikes from the west and soon the road all but disappear beneath a blanket of snow. Only the trees and boulders on the side of the road indicate its direction. The snow keeps pilling on, and after eight hours of traveling the Coopers are exhausted.

Daryle finds a sheltered space and pitches her tent. Darelle outdoes her sister and uses the jar of cloud to create a cloud castle on the ground. Lawrence wraps himself in his warm blanket. Ruddy finds a rock, and has Naga heat it to a comfortable temperature. He then climbs a tall tree, bundles up in his sleeping bag with the rock radiating heat and keeps guard, watching the area despite the blinding snow. Daryle sets up a few traps that will trigger an alarm if someone, or something, approaches during the night. The Coopers divide the watches among themselves, but the night is uneventful and they are able to rest.


Abadius 15, 4713 

At midpoint in the night, Ruddy notices the storm abating, and soon the last flake fall from the sky. When a weak sun rises in the east, the entire countryside is covered with a deep blanket of white snow. Over 20 inches fell over the last day. Though it is not snowing anymore, the winds continue to blow and the temperature remains very cold. In the distance, a few miles north, Lawrence spots a flock of carrion birds, while two larger flying creatures are moving east, away from the flock at vertiginous speeds.

The Coopers trek north through the snow with difficulty. After an hour, they come to the scene of a battle, covered with snow. Two wagons have been overturned and broken, and a dozen human corpses lay underneath the snow. Though some have been slashed and pierced, most show blunt damage similar to the dead bodies from another encountered caravan under attack. Each human body wears a livery of a red star on black tunics, which Dhukhean recognizes as that of his clan. There are no dwarven bodies in the ruins of the caravan, and everything has been thoroughly looted. Lawrence and Thorne search for secret compartments and hidden places, and find that even these did not escape the pilfering. 

On the edge of the battle are two cairns. One stands about ten feet tall and appears crudely built. The other one, about three feet tall, is of human origin. Dhukhean examines the larger cairn and determines that it was built by bugbears. Digging through the stones, Dhukhean discovers that at least five bugbears wearing a distinctive brown leather armor bearing a strange symbol are buried there.
After watching Dhukhean explore the larger cairn, Daryle examines the smaller one but realizes there is no easy way to remove enough stones to peek inside, and she's not comfortable desecrating someone's resting place, even if it is an enemy. Lawrence, meanwhile, looks for evidence of trails on the west side of the road, and eventually finds a large trail blazed through the wilderness. An attempt has been made in camouflaging its entrance into the clearing where the battle has taken place, and the depth of snow indicates that a large group of about fifty individuals came through here, then returned the same way.

Lawrence advises the party of his discovery, and soon they are on the enemies' trail. Darelle and Daryle estimate that they are probably about twelve hours behind them. The Coopers follow the trail north over ten miles, and eventually turn back east towards the Long Road. Once again the trail blazed by the large group has been camouflaged so that it would be less visible from the road. They then travel on the road for another four miles, before another trail, once again camouflaged, heads east in the Sumber Hills. Naga transforms into an owl and flies up. He can see far towards the horizon northward, but the Sumber Hills stretch eastward. He can spot evidence of the trail heading along the foothills, and then reconnects to the Stone Trail. He returns to report his findings.

The trek through the wilderness emerges back on the Stone Trail, but once again the trail veers off the road and enters the Sumber Hills. Lawrence discovers a finely made white scarf. Thorne identifies it as dwarven, while Dhukhean recognizes it as Zeshan's scarf. 

With night rapidly approaching, the Coopers set up camp. Naga spots several fires in the distance, probably the town of Beliard. Closer to their camp, however, along the Stone Trail about two miles away, is a small fire. Naga flies towards it, and lands nearby. Four heavily armed men protect a small wagon. Two of them are cooking dinner, while one is guarding and the other is putting the finishing touches to the tents. He eavesdrop on their conversations. Aside from their concerns about possible attacks by bandits, the men are worried about rumors they have heard in Westbridge that Old Gnawbone, a green dragon who dwells in the Sumber Hills, has been more active of late. Naga flies away, startling the guards, who let arrows fly. He informs the Coopers of what he overheard, and the party gets ready to spend one more frigid night in the wilderness.


Abadius 16, 4713 

After a light breakfast, the Coopers break camp, and examine their options. Lawrence spots three flying creatures in the distance, about four miles away, flying a northerly course following the Dessarin River. Should they attempt to contact them, or are they hostiles? Daryle uses a mirror to shine the sun towards them, and the creatures immediately turn and head their way. Soon the Coopers realize that the three creatures are actually griffons with riders on their backs. One of the rider lands. A beautiful human woman wearing a winged helmet and a finely crafted armor lands her griffon, and disembarks. She introduces herself as Savra Belabranta, a captain in the Feathergale Society, a group of flying enthusiasts with deep pockets who repurposed a small castle south of here in the Sumber Hills, and who enjoy flying with their griffons. Given all of the troubles around the Dessarin Valley, they've been keeping an eye out, and her patrol has been on the lookout for a large group of bugbears who traveled through this area two days ago, but lost them in the storm.

Thorne asks her what the Feathergale Society is. She replies that the Feathergale Society is a group of well off individuals, mostly hailing from Korvosa, Tanram and as far away as Caliphas, in Ustalav. These individual share an interest in the noble calling of aerial steeds and found the Sumber Hills to be perfect for their sport due to the high winds and turbulence. Talking to her, Thorne gets the distinctive impression that she's a rich and spoiled person who achieved her title not through her accomplishments but through her family's influence. Savra invites the Coopers to Feathergale Spire next time they are in the area, so that they can ride together. Thorne gives her a healing flower.

Resuming their pursuit, the Coopers continue deep in the Sumber Hills, and find themselves at the end of another exhausting day still in the wilderness. They pitch camp, select watches, and they try to get as much rest as possible.Unfortunately, during the night their camp is attacked. During Naga's watch, he hears growling and scratching sounds coming from outside the cloud castle. He wakes Ruddy, and the two of them step outside to investigate. They are confronted by three large toad-like beasts with six legs, each ridden by a small fey creature. They immediately attack. The battle goes poorly for Ruddy and Naga at first, but soon, with the rest of the Coopers joining the attack, they are able to defeat the attackers, killing all fey and two of the beasts while one escapes.


Abadius 18, 4713 

With injuries and running low on supplies, the Coopers return to Red Larch. On their way through the southern part of the Sumber Hills, they see Feathergale Spire in the distance...



Friday, June 29, 2018

The path less traveled

Abadius 3, 4713

The riots of Korvosa eventually settle into a simmering low-level civil war, with Korvosian troops putting down roving bands of opponents. Queen Ileosa remains unpopular, but martial law and Hellknight support have now brought the situation to a stalemate. Having returned from their trip to Magnimar as escorts to Duke Mosley's niece Olivia nearly three months ago, the Coopers put their affairs in order and clean Zellara's house to make it their own. Dhukhean pursues his dwarven clan's mission of setting up its embassy despite the troubling times. Thorne secretly conducts several missions for Mosley, while keeping an eye on the local Hellknights for him.

Ruddy McStabby, a rugged gnome slayer bounty hunter, arrived in Korvosa a month ago, hot on the trail of Geralds. He has been hunting them down all over Golarion after receiving a commission from Duke Mosley, who remains holed up in the Emerald Spire, exploiting its magical energy. In the last six months Ruddy has eliminated seven of the pesky Geralds. In Korvasa, he ran into the Cooper sisters and they commiserated over the plague of Geralds that have been unleashed on the continent. The sister loved their triplet brother, but also hated him.

Naga spends the three months following the Breaching Festival in Korvosa working as a mercenary on ships plying the trade routes between Korvosa and Cheliax. Along the way he hears that Duke Mosley has finally been disinherited and disowned from his mother, her Infernal Majestrix, Queen Abrogail II of the Thrice-Damned House of Thrune and a price has been put on his head. Rumors of forces gathering on both sides of what promises to be a bloody conflict for the future of Cheliax are spreading rapidly along the Inner Sea and even faraway coasts.

Early in the morning, Dhukhean receives a messenger from his clan. This dwarf informs him he must travel on the Long Road leading from Korvosa to Kaer Maga. The chief's wife, Zeshan Wayfinder is traveling with a retinue from the Kodar Mountains, where she visited family, and is now heading to Korvosa to inaugurate the clan's new embassy. Dhukhean is instructed to meet her caravan in the village of Red Larch, where she is expected in about ten days, and escort her back to Korvosa. Dhukhean is proud of the honor of being asked, and he decides to ask the Cooper sisters if they would like to accompany him on what he expects to be an uneventful trip.

Gathering together for a communal evening meal at the Pier's Lantern to celebrate the new year, Dhukhean outlines his upcoming travel plans. Darelle and Daryle readily agree to escort the dwarf, happy to be leaving the city behind for a few weeks. Naga, Lawrence, and Ruddy are cajoled in coming with them. Thorne, who arrives late, elects to go with the group as well. Thus, arrangements are made to depart the following morning and head to the village of Red Larch, a few days south of Kaer Maga.



Abadius 12, 4713

For nine days the Coopers' trip is uneventful. Instead of journeying on the Long Road, they choose the Kheldell Path. Less traveled and longer than the Long Road, Kheldell Path avoids many settlements and, paradoxically, offers a speedier trip. The weather remains cold and gloomy, with a few days of sunshine and decent temperatures. Spring is still a few months away in this part of Varisia. The rangers successfully gather food along the path, and for nine days the expedition makes good progress

priest wearing dun colored robes leading the search of the wagon. The priest appears agitated and is clearly looking for something, as he yells at his men to hurry up and find the object he desires. The remaining Coopers cannot see the priest from their vantage point, and Ruddy has no way to notify them. Thorne moves forward and, using a tree for partial cover, fires an arrow at the bandit he deduces is in charge. Surprised by this attack, the bandits are slow to react and the Coopers rain arrows on the hapless bandits. Soon, however, the battle is joined.

When Dhukhean enters the fray, the bandits' attention shift to him. The priest emerges from the shelter of the overturned wagon and casts a spell. The ground in front of Dhukhean erupts like a geyser, spraying stones everywhere and inflicting serious damage to many members of the party. Then, three huge earth elementals emerge from the ground and launch themselves at the dwarf. Lawrence moves through the forest on the opposite side of Ruddy, and stabs a bandit to death. Thorne continues to fire arrows along with Daryle, while Darelle and Dhukhean move in for close quarter combat. Thorne notices that though the elementals appear to collaborate with the bandits, they are not commanded by them. The elementals' movement blocks their view of the rest of the battle, however, and Dhukhean soon finds himself in trouble. Incapacitated by a powerful blow, he is unceremoniously grabbed by an elemental, who attempts to pull him underground. Quick thinking by Naga and Darelle slays the elemental, but Dhukhean is buried to his beard in hard-packed ground. The remaining elementals are soon dispatched, and efforts are undertaken to revive and dig Dhukhean from the ground.

Meanwhile, Ruddy and Lawrence kill several bandits. Seeing his troops depleted, the bandit chief gives the retreat signal, and the remaining bandits, including the priest, manage to slip away back in the forest.

Ruddy boards the wagon and begins searching it. He discovers a crate containing four silver candlesticks marked with a strange symbol, an X with a squiggle line underneath:
 
He also finds evidence that two dwarves were aboard the wagon. Part of a cloak remain behind, and a booth is found partially buried in the road, indicating that the dwarves were most likely pulled underground by elementals. Lawrence, who also climbs aboard the overturned wagon, discovers two books in a secret compartment. Both books are covered in dark leather with iron bindings and inscribed in golden letters. Written in dwarven, the books are eventually shown to Dhukhean, who identifies them as volumes III and IV of the history of Besilmer, a dwarven kingdom which, atypically, was pastoral in nature. They built their capital at Tyar-Besil, site of a mighty battle between dwarves and the last outpost of a Drow empire.

Ruddy shows the cloak and the boot to Dhukhean, who identifies the items as belonging to dwarves of the  Mindspin Mountains to the East and not part of the caravan from the North the party is expecting to meet in Red Larch. The Coopers clean up the battle scene, and after a pause to recuperate continue on their trip, arriving at Red Larch an hour before sunset.

In the village, Darelle, Daryle, Thorne and Ruddy book rooms at the Swinging Sword Inn, a three-story stone inn topped with a very steep slate roof dotted with a multitude of chimneys. The signboard, which hangs from chains above the door, displays a wooden scimitar emblazoned with the inn's name in red paint on each side. The property also features stables and several outbuildings to accommodate patrons' needs. Welcoming and luxurious by the area's otherwise rustic standards, each room features a hearth with a light fire, warm draperies and tapestries illustrating several scenes of recent history of the Dessarin Valley. Each room also has its own private bathroom with running water, provided by an intricate rooftop cisterns and heating system.

Despite the winter cold, Naga and Lawrence look for and locate a barn. The local farmer reluctantly agrees to let the halfling and tiefling use his barn for shelter for the night.


Dhukhean visits the Allfaiths Shrine, and meets both Imdar Relvaunder, a priest of Gorum, and Lymmura Auldarhk, a priestess of Shelyn. The priests are pleased to see the dwarf and agree to let him stay with them for the night.

Thursday, May 31, 2018

Never disturb the Kraken!

Lamashan 19, 4712

Having spent the night at Zellara's house,  Daryle and Darelle are met by Dhukhean at their new residence in Korvosa. The dwarf reports that riots are still roiling in the streets, and that several combats between different factions are affecting whole neighborhoods. Over the city they can see several plumes of black smoke rising from the numerous fires that have been set. They return inside the house, and finding enough fresh food in Zellara's pantry, Darelle cooks up a delicious breakfast.

Once the house is tidied up, the three of them head out back to the sisters' previous lodging, the Upslope House, to retrieve their remaining gear. The matron informs them that a missive came for them yesterday afternoon. Still sealed in a heavy envelope, Daryle opens it swiftly and finds a message written in an elegant hand:

"Dear Coopers, I have heard of your exploits, and I have peculiar information concerning your brother Thorne and his whereabouts you may find worth your while. I hope to meet you upon supper time tomorrow, Lamashan 19. You can find my residence at 15, Route of the Shore. Sincerely yours, Vencarlo Orisini."

Asking around reveals that this residence is located in the poor sector of the lower heights a few stone throws away from Castle Korvosa and yet so removed from its riches. The Coopers have heard of the name Orisini.Vencarlo Orisini is a master sword fighter and founder of his very own fighting school. This school, Orisini Academy, has trained some of the best fighters this side of Varisia over the last twenty years or so. Orisini is both rich and admired by the local population.

Suspicious yet tempted by the offer of information on Thorne since his disappearance at the base of the Emerald Spire over six months ago, the sisters decide to attend this meeting and invite Dhurkhean with them in case trouble arises, as the paladin has proven himself on numerous occasions. They conduct reconnaissance at the house, and find it is a simple row house squeezed between two slightly better maintained residences that has fallen in disrepair and could use a new coat of paint.

They spend the rest of the afternoon avoiding riots and large gathering of people. Returning to the house at supper time, Darelle knocks on the door and it is opened by a large matron. She motions them inside, then silently leads them to the back of the house, which abuts the hill. She touches a secret button on an armoire, revealing a secret passage. She tells the Coopers that this tunnel will lead them to another house up on the hill. Traveling a quarter mile, they find themselves in a basement. A staircase leads to the ground floor of an opulent house, where they are met by a butler in full livery. Without a sound, the butler guides the three of them to the house's third floor. They enter a large room well appointed with a four post bed, a wardrobe, and a large mirror mounted on the wall. All of the drapes covering the windows have been drawn, and the only illumination is provided by six candles. Two figures stand next to the mirror. A small long black-haired girl, about twelve years old and wearing a delicate yet expansive dress, and a man wearing a dark traveling cloak. He acknowledges the Coopers, and Daryle recognizes Thorne's voice. The rogue removes his cloak and questions the dwarf. Satisfied by Dhukhean's answer, he motions to the mirror and tells the sisters that someone would very much like to talk to them.

A shimmer swirls in the mirror, and slowly clears to reveal Duke Mosley, clad in a pristine Hellknight uniform. He welcomes the Cooper sisters, and asks a few pointed questions of Dhukhean, before returning his attention to Darelle and Daryle. He informs the sisters that he has pressing needs of his services. The girl standing before them is Olivia Wilhert, the 11 year-old daughter of Helmut Wilhert, the only heir to the Wilhert noble house of Cheliax, one of the richest. She also happens to be Mosley's niece, and she is in mortal danger. Thorne reveals that she wears a silver tattoo that stretches from her neck to her left hip. This tattoo is the physical mark of someone whose's soul has been promised to a devil. Mosley tells the Coopers that Olivia's soul was promised, but she never agreed to this binding. Through a series of circumstances unclear even to the Duke she escaped her family estate and was found by his agents. Devils have been looking for her these last three weeks. Mosley wishes her to gain the safety of lands he controls, and he wants the Coopers to assist in this mission, for the sake of the girl.

Duke Mosley then reveals an elaborate ruse. The girl standing in front of them is in fact not Olivia, but rather Emma, a street urchin from Ridwan, in the land of Nidal, a vassal state of Cheliax. Mosley spotted her years ago for her uncanny resemblance to Olivia. She has been educated and trained these last few years to one day substitute for Olivia, and now the opportunity has presented itself at the most vital of times. Mosley wants this Olivia to travel with the Coopers aboard a Chelaxian galleon named the Hellhound bound from Korvosa to Magnimar, in eastern Varisia, while the real Olivia is safely moved. In essence, Mosley asks the Coopers to act as bait for the devils that hunt his niece.

Daryle is disinclined to assist the Duke, but she and her sister eventually settle for 50,000 crowns each, while Thorne requests an enchantment for his weapon and Dhukhean settles on a fund of 25,000 for his dwarven clan to establish an embassy in Korvosa. Agreeing to their demands, Duke Mosley now bids the Coopers that they plan on sailing with the afternoon tide tomorrow. They need to attract attention without appearing to deliberately do so, so that enemy agents learn of Olivia's presence and departure from Korvosa.

The Coopers spend the rest of the night examining several scenarios to transport Olivia from the house to the wharf, board the Hellhound, and depart Korvosa. Vencarlo Orisini returns following a night at the opera, and joins in the planning. In the end, they decide to hide Olivia in one of Orsini's wagon, then head through the riots and reach the wharf just at high tide.


Lamashan 20, 4712

After a hearty breakfast the Coopers set the plan in motion. Thorne leaves Orisini's house, and takes position near Orisini Academy, where he will steal the wagon with Olivia inside. Dhukhean leaves with the rogue and makes his way to the ship, ready to assist them in boarding the ship if they are pursued. A short time later, Daryle, Darelle, and Olivia board Orisini's personal wagon. A few minutes later, Vencarlo and his driver enter the carriage house, and the wagon soon departs the estate through a city still plagued by violence, taking a circuitous route through Korvosa. Reaching the Academy, Vencarlo exits the wagon, and tells his driver to remain near the wagon as he plans to leave shortly. He advises the guards to keep the gates open.

Thorne sneaks into the Academy grounds and fires a white arrow with white fletching at the driver, missing him by an inch. He jumps on the wagon, and drives it out, much to the guards' dismay. Guiding it through the city, he avoids most of the gathered crowds and reaches the Hellhound right on time. Disbarking from the wagon, a providential gust of wind blows the cap off Olivia's cloak, revealing her delicate features. Darelle spots several individuals who take immediate notice of Olivia as she walks up the plank. The Hellhound departs without any trouble, however, and soon reaches the open sea.


Lamashan 23, 4712

The first two days at sea are uneventful. On the third day, Dhukhean's keen eyes spot a sail in the distance, moving fast and against the wind. The Hellknight crew aboard the Hellhound make ready for battle over the next four hours. As the distance closes, cannons are fired. Daryle spots a devil in command on board the enemy ship. Soon the Hellhound is rammed, and the enemy crew boards. The battle rages on between the Hellknighs and the devil's soldiers, while the Coopers engage with the outsider.

The weather, which had been decent since the beginning of the trip, has suddenly deteriorated since the assault began, and now the black clouds that have been rolling in obliterate the sun, and gale-force winds batter both ships.

Through artifice, the devil retains the upper hand as he summons several lesser devils, but its strategy is soon revealed when Darelle notices a second devil breaking through the windows of the captain's quarter from the water. Thorne dispatches two devils, Dhukhean also slays a few. Daryle effectively eliminates one of the devil commanders. Darelle manages to pull Olivia out of harm's way, but the devil is right on her tail. As the devil breaks through the door and emerges on the bridge, the Coopers are severely wounded, but they prepare for one final round of battle.

 Three large tentacles emerge from swirling waters. One grabs the devil and drags it under water, while two more seize the devils' ship and sinks it. A massive kraken emerges. Darelle uses her ranger talents and is able to talk to it. The kraken identifies himself as Tourbillion, lord of Conqueror's Bay and an enemy of all outsiders. A powerful druid looking after its water flock, Tourbillion dosn't really care for humanoids but he despises unnatural creatures even more. He agrees that the Coopers and their ship are not the enemy, and he lets them proceed on their way. The Coopers have potentially made a powerful ally. Upon departing, Tourbillion dispels the weather, and soon the Hellhound is on its way to Magnimar.


Lamashan 25, 4712

The Hellhound arrives in Magnimar, and the fake Olivia disembark from the ship under heavy Hellknight escort. The Coopers breathe a sigh of relief. They successfully kept their charge alive and provided Duke Mosley with the time needed to move the real Olivia. The Coopers head back to Korvosa on Darelle's jar of cloud, hoping for a more peaceful return trip.

Friday, September 22, 2017

The root of the Emerald Spire

Sarenith 30, 4712

Thorne drops a few barrels of red dye in the town water supply early in the morning. Within a few hours, the tension has ratcheted up even further, and there is palpable panic in Fort Inevitable. During the day, Daryle and Darelle go to the Temple of the Golden Key and purchase several potions of cure heavy wounds, cure medium wounds, and cure light wounds. Both sisters anticipate that the battle with the Vault Keeper will be a tough one. They also purchase potions of invisibility from Falandra, who has just brewed a new batch. Darelle then goes to Abernard's house. The sorcerer is there, reading a book on his porch. Darelle shoots the breeze with him for a while, then asks him if he could identify an item for her. He agrees, and examines the hand Darelle discovered in the Emerald Spire. After a few moments, Abernard tells her she's the owner of a hand of glory. Darelle thanks him.

Following his failed attempt at leading his cultists to the Emerald Spire, Rowen grabs his scrolls of magic missile from his ruined estate and returns to Fort Inevitable. Kazmauk remains outside the town's walls at the Hunters' Lodge and awaits the return of his sisters with trepidation. He's ready to return to the Emerald Spire. Omok continues to read the Book of the Damned, hoping to unlock all of its knowledge.

The Cooper sisters finally return, but it is too late to leave the Hunters' Lodge. The group decide to head out early in the morning.


Erastus 1, 4712

Awake before dawn, the Coopers realize that Olifrit is gone. Instead of the gnome, they find a Gerald in the building. This Gerald wears priestly robes and seems saner than some of the other versions they have encountered in the past. The Coopers wonder how he eluded security and entered the lodge, but after a short discussion, the rest of the group agrees to take Gerald with them They begin the trek to the Emerald Spire. Each of them experience a sense of foreboding. This could be the day they triumph over the evil that dwells at the root of the Emerald Spire, or this could be the day when their adventure comes to a permanent end. It takes them out of the morning, and the Coopers give the Spire a wide berth, hoping to avoid the large giants and goblins encampment at the base of the Spire. Their circuitous route allows them to not be seen from the Spire, but they also can't see it. They enter through the secret tunnel leading to the Splinterden level. From there, they use spire tokens to travel to the Vault, the sixteenth and last level of the Emerald Spire.

Arriving at the base of the Spire, the Coopers first stop by the strange creature that looks like a pillar of stone. Ooviroon is happy to see the Coopers return so soon, and he asks them for news of the outside world. Darelle reports on what has happened in Fort Inevitable, and questions the outsider on the happenings down here. Ooviroon has no news. He's now happily digesting the remnants of the grugs the Coopers killed and fed him a few days back. Darelle questions him on the origins of the Spire. Oorivoon explains that eons ago Vault Builders, which hailed from the Plane of Earth, arrived on Golarion shortly after its creation. Using seeds of crystallized magic, they seeded the planet with vaults, spaces where they could study the nature of life. The Vault Builders were responsible for creating numerous spaces throughout Orv, Golarion's third and lowest level. When the Vault Builders departed following their war agains the Aboleth, a Vault Keeper was left behind to guard the Emerald Spire. Named Iluchtewhar, this Vault Keeper has slowly gone insane over the eons, according to Ooviroon. Oorivoon further talks about what motivates Iluchtewhar, and mentions that as an outsider from the elemental plane of earth he is vulnerable to bludgeoning.

After this discussion, Darelle bids goodbye to Ooviroon, and the party heads northwards. Kazmauk stops and examines the strange stone sphere. Daryle notices that the sphere is completely smooth and has no seams. Omok uses divination and determines that the stone sphere was built by someone to protect itself against an enemy coming from the root of the Emerald Sphere. Gerald uses spell craft and realize that the structure was built overtime with a large number of shape stone spells. Rowen makes some quick calculations and believes that one could move about 25 feet in using some sort of teleportation spell and be safe.

Tired of these arguments about the best way to penetrate the sphere, Darelle uses a hammer and chips away at the stone wall. Surprisingly, the wall crumbles easily. Kazmauk grabs tools and also begins to bash away, and soon most of the Coopers are at it. After half an hour, they emerge on the other side into a small cavern. Inside they discover a small fey floating on air. She introduces herself as Eriniell, and she invites them inside. She also informs them they must not touch the floor as Iluchtewhar can sense their thoughts when they are in contact with the earth. She tells them she used to be one of Iluchtewhar's servant but eventually realized that he had been corrupted by the Spire. She has been hiding behind this barrier, protecting herself from the Vault Keeper, hoping to strike at him when the time was right. The Coopers, sensing a possible alliance, tell Eriniell that the time is now, and manage to convince her that today is that day. She agrees, and mentions that Iluchtewhar is dwelling beyond this room. The Coopers ask how they are supposed to go there. Eriniell tells them they could travel through the roots that spread around this level, but she has the ability to dimension door to his lair. After some negotiations, she agrees that she and her children will transport the Coopers to Iluchtewhar's personal chamber by means of this spell. Darelle then notices that there are several invisible stalkers in the room with them, all hovering behind the fey. The Coopers are ill at ease but decide this seems the best plan.

As they speak with the fey, whispering of wind causes Rowen to change personality and he becomes very self assured. Eriniell casts dimension door and the Coopers and their allies arrive in Iluchtewhar's room. Eriniell immediately engages in combat, and the Coopers join in. Kazmauk hits with sword but realizes that his attack is ineffectual. Only magic and blugeoning will hurt Iluchtewhar. Darelle and Thorne unleash a torrent of magic missiles, while Kazmauk engages with his lesser weapon. Omok joins in, and Rowen casts a few spells as well. Iluchtewhar replicates against the party by unleashing a blast of razor-sharp crystals that strike everyone but Thorne. He also summons earth elementals to fight on his behalf. Daryle engages one of the elementals, while the other strikes at Omok. The party is quickly depleted of healing spells, and finds itself on the tethering edge of doom. Iluchtewhar has suffered massive hit, yet he is still standing. It is clear, however, that he is slowly maneuvering himself towards a side door to escape the room.

While fighting, Rowen hears sounds coming from the hallway leading to this room. Is it reinforcements? Daryle moves away from her earth elemental long enough to spike the doors close. As combat rages, one of the Coopers nears death, followed by another one. The Coopers have met their match and will surely perish.

Suddenly the door explodes outward, crushing Rowen beneath a ton of splintered wood and rubble. Duke Mosley enters the room, resplendent in a dust-free and shiny uniform. Mosley does not look sick in the slightest. Followed by a horde of Hellknights, he greets the Coopers and unleashes a wave of healing, restoring everyone's strength. Kazmauk turns around and deals the death blow on Iluchtewhar, who explodes in a shower of sparks and green crystal dust, hurting everyone with debris. The Coopers are surprised to see him Mosley. The Duke tells them that he has been faking his near-death to fool his enemies into thinking him weak. His plan was to capture the Spire all along, and now thanks to the Coopers' valiant efforts he controls the structure. He tells them that war is coming to Cheliax, and he will use the enormous power of the Spire to attempt to dethrone his mother the thrice damned queen, Queen Abrogail Thrune II. He is grateful to the Coopers for their assistance, and he invites them all to a banquet tonight to celebrate his brilliant victory. All, except Gerald. He tells the sorcerer that he will give him and his myriad copies a day's head start, then it will be hunting season.

In a private conversation with Daryle and Darelle, Duke Mosley informs the sisters that while his forces have been assaulting and clearing the Spire, the former Lady Commander Audara Drovust has been leading the quarterly relief force of Hellknights against Fort Inevitable, hoping to catch Mosley dying in bed with a small guard protecting him. This force left their planned itinerary at Daggermark and seized Mosswater before trekking to Fort Inevitable. Unfortunately she encountered a force of goblins and giants equipped with emerald automatons, and both forces are fighting within view of the Fort. Furthermore, he lets them know that a rebel force has seized control of Fort Inevitable and removed the few Hellknights who did not switch allegiance. As it is, both Greenhide and Drovust will exhaust themselves against each other, and the victor will be unable to seize the town back. Mosley tells them his own army has suffered some losses, but are now encamping in the Spire and will not be challenged by Drovust, Greenhide, or the rebels in Fort Inevitable. He apologizes to the sisters to have made them pawns of his plans, but as a thank you he recognizes that the Hellknights' possession of Fort Inevitable has now run its course and he agrees to leave the town alone. After all, he will need all of his strength and manpower to secure the Spire and study it.

Upon this news, Darelle sends a message with her tree token to Dr. Mordel reporting what has transpired at the Spire. with message of new management. Rowen, who explores the next room, finds a strange device. Duke Mosley, who enters the room, chats amicably with Rowen and they discuss the purpose of the device. A large map shows the entirety of Golarion with blinking spots scattered throughout. When Rowen begins touching parts of the Orvgate, a potent artifact that allows travel to other Vaults throughout Golarion, Mosley backs away. The necromancer pulls the first lever, which lines on a specific Vault that appears to be in the expansive jungle of  Mwangi. As soon as Rowen touches the second lever he is transported far and away to that Vault. Mosley shrugs and walks away. 

Thorne, sensing his opportunity, swiftly melts in the shadows and leaves the scene. Making it back to Fort Inevitable, he retrieves a few items and flees the area, motivated either by Duke Mosley's revenge or the ire of his sisters ...

Darelle notices that the green dust that used to be Iluchtewhar begins slowly drifting on the floor. She uses windwall and blows it all away. The Coopers have successfully conquered the Emerald Spire, but so much unanswered questions remain!

Friday, September 8, 2017

When all the threads tie together

Sarenith 28, 4712

Returning from their latest trip to the Emerald Spire, the Coopers arrive in Fort Inevitable to find the town in uproar. The entire Hellknight guard has been deployed at the gates and on the walls as if an assault was expected. People entering the town as well as people leaving are being thoroughly searched, and traffic is backed up on both sides of the gates. Noticing this, and realizing that there is now a dwarf and a gnome among their party, the Coopers decide to avoid the questions and fees their appearance would receive at the gates and instead enter through the sewer tunnels. Instead of following her siblings, Daryle heads back into the woods. She will hunt for a few hours, then return through the Juliver Gate and see what information she can obtain from the guards.

The gnome Olifrit is the first one to enter the town, followed by the rest of the party through the sewers. They head directly to the secret door that leads into Dr. Mordel's basement. A few creatures are laying in clean beds, while in the corner the silver demon paces his cage relentlessly. They come up the stairs and meet Erynna, who greets them warmly. When questioned by Darelle as to what is happening, she informs them that two nights ago, Duke Mosley returned in a covered wagon. Deathly ill, he has taken residence on the top floor of the Citadel in Roscoe's old quarters. The few that have seen him report that he is bleeding heavily from a large gash on his shoulders. Magical healing has been unable to staunch the flow, and remove curses have all been ineffective. He is ghastly pale and shivers uncontrollably. Even though it is the height of summer, fires burn in all fireplaces of the Citadel. She further tells the Coopers that though Dr. Mordel's healing and alchemy skills are well known, his services have not been called for.

They then join Dr. Mordel himself in his small laboratory on the second floor. He also greets them warmly, and tells them that he suspects Duke Mosley is both dying and highly infectious, if the rumors and gossip reported by his network of informants are to be believed. Most people who can flee the town have already done so, but the Hellknights are ensuring that valuables are left behind. Hence the heavier security details at the gates. Darelle asks him what Mosley might be suffering from. Dr. Mordel replies that to the best of his knowledge the Duke was stabbed by a demon during a campaign in the World Wound, and Mosley has never recovered. He's not sure what it could be, but with magical healing not working, it has to be some seriously powerful demonic magic. Dr. Mordel might be able to analyze the sickness and prepare an antidote, but he would have to get a sample first. Concerned about herself, Olifrit interrupts the discussion and asks Dr. Mordel to restore her hands and her left foot to their proper nature. She confesses that she used to be Gerald. Dr. Mordel agrees to do so but it will require some time, extensive and very painful testing, and most of Dr. Mordel's patience, but it should be possible to at least address some of the issues currently plaguing Olifrit.

Pulling Darelle aside, Dr. Mordel also tells Darelle that her that Fort Inevitable's enemies are marshaling their forces against the town. Events are coming to a head and the fate of the town's citizens hang in the balance, he warns her. Armed with this newfound knowledge, Darelle and the remaining members of the party, minus Olifrit, head back out of town to avoid the contagion.

Thorne enters the town a little later through the same sewers wearing a disguise. He returns to his old shop, and finds it shuttered by Roscoe's orders, but it has not yet been repurposed. The rogue gathers gear, and he bids farewell to his place of commerce. He heads to Dr. Mordel's house, but Erynna turns him away and does not let him in the house. Dejected and sad that no one recognizes his role as a hero and savior of the town, he enters the sewers and heads out. Thorne manages to avoid two Hellknight patrols, but he runs into his siblings right outside Dr. Mordel's basement. As they leave, Darelle fills him on what has happened in town, but tells him flat out that she does not trust him. They emerge from the sewer outside the walls, but unfortunately Thorne is noticed by two guards and the alarm is raised. Thorne runs away, pursued by a Hellknight patrol but eventually manages to lose them.

Daryle comes in a little later with the produce of a hunt through the Juliver Gate. She encounters Bolgur, the Hellknight half-orc who leads the guard detachment. He seems very unhappy to see him, but he's generally unhappy so she's not too worried. She tells him she's been gone for four days, and she inquires as to what is happening in town. Bolgur reports that the Duke has returned with a small escort of four guards, and is now living atop the Citadel. He's real sick, and it is said he's taking it out on the staff. Bolgur then tells Daryle that Maralictor Wirt has left her a letter. He retrieves it and hands it to her. Daryle reads Wirt's message, which tells her not to enter the town but to send word she's back with a place to meet. Daryle tells Bolgur she forgot something at the farm she must get. Could he send Wirt a message? The half-orc replies that he can, but it will cost her. Daryle agrees to leave him the result of her hunt.

Half an hour later, Wirt meets Daryle outside in the shade of a grove by Mother Holworth's farm. The Hellknight reports on the event of the last three days. On top of the information already gathered by the other Coopers, Daryle learns that the Hellknight contingent that transits through Fort Inevitable every three months has disappeared. More than 600 troops have simply vanished. On top of everything else, quarterly taxes are due in three days, the merchants are stuck in Daggermark awaiting their Hellknight troops as escort, and the population is restless and panicky due to persistent rumors of infection. Wirt advises Daryle to avoid entering the town right now due to the possibility of contagion. She also tells the ranger that the Seven Foxes have all left the town. Daryle requests that a meeting be set up at the Hunters' Lodge with everyone to discuss the current situation. Wirt replies that she should be able to get them there in time for supper.

The necromancer Rowen, who has finally recovered from the betrayal of his cult, has spent the greater part of the last months rebuilding his evil forces. Having returned to Fort Inevitable, he decides to investigate Duke Mosley's claims to see if there's any way Mosley might be entreated to join him in his last days. Rowen contacts a highly placed servant in the Citadel, and that servant describes that the mental status of the Duke has deteriorated and he's been abusing his staff. The servant also reports that Duke Mosley is compiling a list of individuals he plans on executing before his death to settle old grudges. No one seems to know who's on the list, but speculations are rife among the Hellknights. Rowen wonders how he can capitalize on this situation. He decides to spread rumors through town and wipe up the hysteria that surrounds the fears of an epidemic. Throughout the day, more and more people gather to listen to speakers at the fountain boasting of the benefits of joining the Death Cult. Rowen rubs his hands in glee.

Daryle and Darelle connect at the Hunters' Lodge. There they are met by Shim Longbranch, who is very much out of breath. He has run all the way from Dimsdale to report that an army of emerald automatons has laid siege to the village. They are left by four different Geralds. Shim reports he barely managed to escape the siege. Gerald has threatened to burn the village down to the ground if a powerful object is not turned over to him before nightfall. Shim tells the Coopers that the inhabitants have fled across the bridge into the forest, but all fighters have remained behind to resist the invasion. The Dimsdalers have some experience with a siege, having suffered one only a few months back. The sisters agree to help Shim. Darelle summons her jar of cloud and they fly south, reaching Dimsdale a half hour later. Shim also mentions that his patrols have discovered that the giants have finally arrived and that they have setup a camp at the base of the Emerald Spire and could attack at any moment.

They spot from the sky four distinct forces arrayed against the village, all led by a different Gerald. They all appear to be collaborating together. Darelle and Daryle land beyond the village, connect with the refugees, and then enter the village. They meet Dunleaf Appletop, Dimsdale's mayor, who informs them of Gerald's demands. He doesn't know what Gerald wants, but he'll fight to protect his village. Daryle heads out and, under a flag of truce, meets with Gerald. He reveals that he has had a vision that the Hellknights have hidden a powerful weapon in Dimsdale. In his vision he has seen Duke Mosley use the weapon to destroy Fort Inevitable, and he wants to prevent that from happening. He's not sure what he is searching for, but he is convinced it is here in the village. If it is not turned over by nightfall, he will order an assault and burn everything to the ground. During this conversation, Gerald is joined by the other Geralds, who all agree that this is the proper course of action. All of them have had similar visions, and they all sincerely believe that they are saving the town from certain doom. Daryle informs the Geralds of the events that have transpired in Fort Inevitable over the last few days. Gerald is encouraged that his vision is coming true, and he threatens his sister with bodily harm if she remains in the village.

Daryle returns to the village and reports what she has discovered from Gerald. Darelle, meanwhile, searches the former Hellknight barrack and discovers a secret space behind a wall. In this small space she finds a lead chest. Even without any particular ability regarding the detection of evil, Darelle feels a faint trace of it emanating from the chest. The sisters remove the chest from Dimsdale and depart on their cloud. The Geralds sense that the object has been removed. One Gerald returns to Fort Inevitable to retrieve his wife and mother and save them from the destruction that's about to take place. One Gerald takes control of some automatons and heads back to the Emerald Spire. Another Gerald decides to search for the missing Hellknights, while the last Gerald launches an assault on Dimsdale with greatly diminished forces and is quickly wiped out. Darelle and Daryle head back to the Hunters' Lodge.

There they meet six members of the Seven Foxes. Dunleaf remained in Dimsdale. The Foxes advise they have about 80 fighters ready to seize key infrastructure areas of Fort Inevitable if an attack by giants and Greenhide leads the Hellknights to attempt a sortie. They are concerned, however, about the remaining civilian population still in the Fort. Darelle and Daryle agree that in case of an assault on the town, the Foxes' forces will need to remain hidden until needed to either turn the tide of battle or to remove weakened Hellknight forces. Abernard Royst identifies the object the Coopers retrieved from Dimsdale as the Octillio Crystal Sphere, a deadly weapon that could destroy a large section of the town.


In the late afternoon, feeling that the Death Cult has been sufficiently frenzied, Rowen leads a group of about 100 individuals out of Fort Inevitable. The Hellknights do not oppose this departure, correctly assuming that these discontented folks were better off beyond the wall, and possibly dead, in their quest to get rid of the powers that dwell in the Emerald Spire. Having taken refuge in a barn, Thorne spots the procession and follows it. The crowd walks down the road and passes in front of the Hunters' Lodge. Rowen senses the evil of the object newly acquired by the Cooper sisters, and he attempts to break into the Lodge. His attempts are repulsed none too gently by Daryle, and Rowen accepts for the time being to move his group away from the Lodge, bidding his time.

Omok, who also joined the Coopers at the Lodge, feels the pull of the object as well. Rowen attempts to convince Omok to join him and take the object by force, but reason prevails and Omok chooses not to align himself with Rowen at this time. Thorne, who has observed this whole exchange, also attempts to enter the Hunters' Lodge, but is turned away by Daryle. She vociferates a series of threats and advises him that he needs to step up. To prove his loyalty to the family, he must organize an evacuation of Fort Inevitable. If an assault does come, he must get as many inhabitants out as possible.

Thorne returns to town and, working with his remaining contacts, creates a plan that will safely see most of the remaining residents depart Fort Inevitable in the first minutes of the conflict. Darelle contacts Zoarth and delivers a message telling him about the alliance between hill and cloud giants and Greenhide, and request any possible assistance the cloud giant could provide. Worried about their new object, the sisters decide to hide it in the dimensional gate below the Hunters' Lodge. It's possible, but improbable, that a creature from that level of the Abyss would stumble upon it, and it would also remove its influence from the Material Plane. The sisters thus take into the basement, through the mine tunnels, and into the Abyss, before using the hand of banishment to block access again from the Abyss.

As night falls, the Coopers feel as ready as they ever will for what is surely to come on the following day.

Friday, August 4, 2017

Roscoe is dead. Long live the dwarf!

Sarenith 27, 4712

With all of the Proteans eliminated and the repairs to their reactor allowing the Inevitables to communicate with their plane and bring in reinforcements, the side of Law has triumphed, and the Coopers are ready to explore the rest of the level with no enemy force blocking their progress.

Leaving from the Spire, they enter a room made of two circles. On the floor of the first circle is a large red rune. On the floor of the second circle is a large green rune. Both runes are unknown. Darelle comprehends languages but is unable to understand what is written. The runes appear to be conceptual rather than language-based. Daryle throws a copper piece, and it falls squarely on the red rune. Nothing happens. Omok pushes the sisters aside and he enters the room. Once again, nothing happens. The rest of the Coopers enter the room as well.

After observing the situation for a few minutes, Roscoe touches the red rune with his gloved hand. Nothing happens, and he does not feel any magic. He removes his glove, and touches the rune again. Suddenly he transforms into a half-orc. Touching the green rune, he suddenly loses his gender. He touches it again, and now he has both genders. Touching the red rune again, he transforms into a dwarf. Roscoe decides he likes being a dwarf. He elects to be called Kazmauk Riverbottom. Roscoe Cooper is now officially dead.

Gerald goes through the same process and eventually settles on a female gnome. She selects the name Olifrit Vowaldie, which, according to Darelle and her understanding of languages, roughly translates to Masturbation Bruises in gnomish. None of the other Coopers are interested in touching the runes, so the party moves on.

Thorne enters the next room and sees his back wherever he looks. Thorne pushes Kazmauk in one of the mists and he comes out backwards on the other side. Kazmauk falls on Omok and both of them end up on the ground. Thorne walks backwards through one of the mist mirrors, and ends up on top of them. After getting up, Thorne collects some of the mist in a jar.

Pursuing their exploration, they come across a room with a vortex in the ceiling. Islands of rock float in a large cavern of lava. The vortex is clearly opened to the plane of chaos, and with the reactivation of the reactor the vortex pulses brightly. It's only a question of time before someone walks through that vortex.

Daryle returns to the reactor and attempts to shut it down to prevent any more proteans from entering this plane, but the three kolyarut guarding it refuse. She shoots an arrow at the reactor, hoping to disable it. The arrow does some damage and creates a few sparks, but the robot arm the Coopers moved into the room immediately begins to fix the damage the ranger did. Worse, the three  kolyarut sound the alarm and begin chasing her. She sprints back to the Spire, and, using her transport token, she removes herself from this level. The Coopers claim Daryle acted alone, so the inevitables do not attack them. They look at them suspiciously, however.

Looking for the key that would open the floor doors, Thorne returns to the staircase and searches the bodies of the Proteans they had move there so they would be out of recall range, but he does not find the key. He returns to the maelstrom room. The floor has already begun to solidify due to the reactor shutting down once again.

Olifrit asks Darelle for a brass key in her pouch of spell components so she can cast a spell, but she finds herself unable to hang on to it and gives up in frustration. Omok decides to use the orb of command and asks: Where is the exact location of the key that opens the door that I am currently looking at right now? The orb reveals the answer. The key is located in the Proteans' treasure, in a secret room next to the vortex. Darelle and Thorne return to the room, and they can see that the floor is once again liquifying. The robot has repaired the reactor. They find the secret room and discover the key among many other random possessions accumulated by the proteans over the eons. They return to the Spire.

As stealthily as he can, Thorne uses the key in the floor door, and he manages to release the latch. The doors swing inward, revealing a pit that drops hundreds of feet below. There is a small series of ledges that can be used to climb down, but it will be an ordeal. The inevitables in the room are incensed, however, and they begin attacking. The Coopers decide to leave the room by heading down.

Since she had not been followed by the rest of her family, Daryle chooses to come back using her transport token. Unfortunately she lands in a space where the door has dropped open. She falls down the pit and Darelle catches her using her last blue pegasus. While attempting the climb down, Omok misses a step and drops, but quick thinking allows him to cast air walk, thus saving his life. The Coopers begin the descent to the last level of the Emerald Spire, with no more healing potions and with a female gnomish spellcaster who's unable, for the most part, to cast spells due to her huge hands. What could possibly go wrong?



Friday, July 21, 2017

Disappointment on so many levels

Sarenith 26, 4712, continued

Shaking off the damage from Gerald's fireball, the Coopers stand up again in the room with the caulborn, who did not suffer any damage as they saw Gerald's attack coming before Gerald himself was able to unleash it. They congratulate the Coopers on their choice of siblings, without a trace of irony in their tone. Gerald casts mend on everyone's burnt items of clothing, and now everything looks as good as it did prior to the fireball.

Thorne questions the caulborn about what to expect in the rest of the dungeon. They reply that the balance between chaos and order is likely to be upset with their presence here, but it remains to be seen which will eventually triumph. However, they also state that they are curious as to how the Coopers will manage to escape this room as they themselves have not found a way out. Gerald casts dimension door twice and transports the party back to the main room. The centaurs do not acknowledge their presence and remain on guard, ready to fight. The Coopers decide to move on to the next room.

Weary that a trap awaits them, Roscoe carefully enters the room, but nothing happens. The rest of the Coopers follow suit, except for Daryle. Suspicious and worried that the door will lock itself behind them, she asks Thorne to close and open it several times. The rogue does so, and the door does not lock. Daryle remains skeptical but she agrees to come in, and her fears are soon allayed. Aside from gold lines on the floor and a gentle humming, there isn't anything of interest in this room.

The next room, however, features three kolyarut evidently being repaired by giant machine pulsing with energy. Each machine's many arms sparks and moves parts from its innards and place them on the creatures. Thorne walks in and begins to talk to one of the kolyarut. The rogue questions it on what has happened to them, and it replies that it participated in a battle not too long ago. Gerald realizes that this is the same battle they saw while in the room with the caulborn. The creature explains that at the end of yet another inconclusive battle they retrieved their wounded and returned here to be fixed in time for the next fight.

Darrelle looks at the machinery and wonders if it could be used to repair the equipment in the room next to the caulborn. Gerald guesses that they should be able to. The machines appear moveable, but none of the Coopers, not even Omok, are strong enough to move one of them. Thorne manages to talk the three kolyarut into pushing one of the machine to gain an advantage over the other side. With the ability to summon allies repaired, the Inevitables will surely win this conflict. They agree and begin pushing the machine. Thorne estimates it will take about two hours to drag it across the hallways, so he agrees to supervise the progress. Bored with the lack of battle, Omok continues to read The Book of the Damned, hoping to gain more power.

Roscoe opens the door leading away from the machine room. In the next room stand two kolyarut, guarding access to the neutral space where battles take place. Roscoe attempt small talk with them, but they warn the Hellknight Commander that they are about to be attacked. Sure enough, the doors to the east burst open and in step four chaotic outsiders who immediately engage in battle. Normally in this sequence of events the other three kolyarut would intervene, but as they are otherwise engaged with Thorne, the forces are unevenly matched, even with the Coopers engaging the enemy. The Proteans inflict significant damage on Roscoe and Darelle, while Gerald manages to lose a foot and crushes his hands when a Protean appears behind him and surprises him.

It takes the return of the three kolyarut to reverse the tide, and soon the four Proteans are slain. It occurs to Thorne then that if the bodies of the dead Proteans were physically moved up the stairs a little, the other Proteans wouldn't be able to dimension door and retrieve their dead comrades to bring them back to the battle. The Coopers move the dead bodies.

Meanwhile, Gerald is healed by Omok, but unfortunately that doesn't fix his foot issue or his crushed hands. Struck by a genial idea, the sorcerer decides to use the machines that fix the kolyarut. After all, what could possibly go wrong? A metal foot and two metal hands four times their normal size later, Gerald knows the answer to his question. However, he can now move, albeit slower than before. Using spell components and precise hand movements will prove to be difficult, if not impossible. Daryle remarks that at least this version of Gerald will clearly stand out among the others.


Eventually the kolyarut reach the generator with the fixing machine, and it begins humming as it slowly repairs it. Thorne keeps an eye on the whole operation, but it becomes clear that within the hour it will be fixed.

With the cycle broken and a lack of allies to rejuvenate, the Inevitables triumph over the Proteans. The Coopers can now safely explore this level. Unless Gerald does something dumb ...

Friday, July 7, 2017

Law versus chaos

Sarenith 26, 4712


With the investigation of the poisoned sausages now wrapped up, the Coopers decide to head back to the Emerald Spire and explore the 15th level. They trek through Echo Wood, then arrived at the tunnel leading to the Splinterden level. Suddenly they hear two familiar voices. Thorne steps out of the shadows and tells his siblings that he'd been waiting for them. Daryle's first reaction is to pull her bow and notch an arrow, but after a few tense moments the other members of the Coopers agree to let Thorne and Rowen join them. Not that they trust them or anything, but perhaps it would be easier to deal with the Emerald Spire with a full complement of party members. Thus, for the first time in months, the entire party is together.

After some discussion as to whether to move to down to the 15th level or perhaps clear the 9th level for real this time, the Coopers decide to head to the depth of the Spire. They use their transport tokens to teleport to the 14th level. Scattered around the room, they are greeted by the lich Nhur Athemon, who inquires about the happenings outside the Spire. Roscoe relates some of the events that have taken place, then the Hellknight questions the lich about how the Coopers can travel down to the 15th level. Thorne maneuvers around Athemon's throne, getting in a position to backstab the lich. Nhur Athemon remains focus on Roscoe, however, and magnanimously opens a secret staircase leading downwards by pushing a button on his throne. The Coopers head down.

After about a descent of 600 vertical feet over more than 1,000 steps, they reach a strange level, with gold wires embedded in the floor. Two creatures looking like mechanical centaurs stand guard, but they do not attack until Thorne steps in the room and begins to pull the gold wire out of the ground. The battle is short, and the party takes a beating until Darelle releases a cloud from her jar of cloud and reduces visibility to zero. The Inevitables threaten the Coopers with certain death, but Thorne wisely states that they are in fact here to support the Inevitables' quest to eliminate the Proteans. Darrelle recalls her cloud, and the creatures allow the Coopers to freely move about the level as long as they don't touch anything and that they take the fight to the Proteans.

In the next room, they discover two creatures looking like large mechanical eyeballs who were clearly expecting them. They are manipulating various parts and appear to be rebuilding something. They reveal that they have been fighting the Proteans for eons, and that the battle is at a stand still, neither side being able to communicate with their plane of origin. The Inevitables wish to keep the Spire's gate closed, while the Proteans wish to open it and release chaos in the world. The Inevitables control the gate, but the Proteans have the key. Tempted by all of the wonderful stuff laying around, Gerald briefly considers taking a few spare parts, but a deadly look from his sister Daryle moves him along.

The third room looks like a power generating station, and the wires here hum softly. A set of doors lead out of this room into another one, and all lawful creatures are able to walk through freely, while chaotic creatures suffer some damage. Omok is the worst off, but he quickly heals. In this room they meet the caulborn, who are observing what is happening in another part of the level. In their conversation the Coopers quickly gather that the caulborn are monitoring the situation and taking copious notes, but appear to support neither side.

Gerald decides to add a variable to the fight between the Proteans and the Inevitables in the Spire room, and he casts fireball on the large window, hoping to ignite the room beyond. Unfortunately it is only a screen and the room where they stand is engulfed in flames. Gerald and the other Coopers take significant damage. Daryle shakes her head in disbelief. Here we go again, she's thinking...

Friday, June 23, 2017

The poisoned sausages investigation

Sarenith 22, 4712

Waking up from their really bad collective dream, the Coopers find themselves laying in very soft beds in separate rooms at the Juliver Arms. Doliver apologizes profusely for their predicament and mentions that others also suffered the same fate. The Coopers are puzzled. How did they all suffer the same dream, and why? A few questions reveal that all of the individuals around town who were affected had consumed Karlyle the Butcher's freshly made sausage. But why would Karlyle want to poison everyone?

The Coopers are also confused to find Gerald in their mists. Gerald reports that he'd been out from work yesterday and prepared a meal of sausage. Daryle gets angry that there are so many Geralds running around. Omok proposes that they start killing each Gerald they encounter until they stop encountering them. Then at last they will be free from the sorcerer's gaffes. Gerald agrees that he needs an identifying mark to distinguish him from the others so that his family members know that he's the real one. He goes to the blacksmith and gets him to carve a dragon design in his protuding horn. There! A unique design. What could possibly go wrong?

Meanwhile, Omok questions the orb of command "What being planned to put hallucinegecit drugs in our food that made us have a collective dream?" The orb indicates that Master Lobeck, one of the high ranking poisoners in Daggermark, has planned the poisoning operation. Omok is mad that the orb does not tell him why, but the orb only answers one question per day. Roscoe is vaguely familiar with that name. Master is Lobeck's first name, and not an honorific. He is described as bald with a tonsure haircut, and is supposedly the third highest ranking member of the poisoners' guild.

Roscoe reports to the Citadel and talks to the second in command. There are several reports that others in the town have experienced a similar food poisoning, but none of them seem to have experienced as vivid dreams as the Coopers. Seventeen individuals were arrested for disturbing the peace. In all likelihood they suffered from this poisoning. Daryle checks the Hunters' Lodge. Shim Longbranch has nothing to report. They did not eat any of Karlyle's sausage yesterday. Shim mentions that the new recruits' training is going well.

Gathered back at the Juliver Arms, the Coopers decide to postpone their trip to the Emerald Spire and instead investigate the sausage poisoning. The sausage was smoked and freshly made that day. Doliver brings his last sausage. Roscoe detects poison, and it comes back as clearly poisoned. Gerald identifies the sausages and discovers traces of evocation. The sausage is both poisoned and magical. Or is it a magical poison?

Daryle decides she will talk to Karlyle. The butcher is happy to describe his sausage-making process, and shows the Coopers his instruments. Daryle discovers that the spice blend that Karlyle puts together has been altered. Darelle pinpoints angel blue as the suspicious herb that has been added. This herb grows in the depths of the Mwangi jungle. It is used by shamans to inspire dreams and acquire visions, and is considered to have some evocative magical properties. Karlyle mentions that early yesterday morning Jeff, the baker's apprentice, had come by to deliver bread before dawn and he had pointed there was a man on the roof. Karlyle and his apprentices had left the shop for a few minutes and had scanned the roofline, finding nothing. Jeff swore that there had been a man up there. The butcher and his workers scoffed and returned to work. The alteration of the herb mix must have happened then.

The Coopers decide to find Jeff. He's a simpleton who has worked with the baker for over two decades. Darelle questions Jeff about the man on the roof, and Jeff swears there was a man up there yesterday at dawn, but he did not get a good look. The Coopers head back to Karlyle's neighborhood. On the roof they discover traces of footsteps. It last rained three days ago, so the footsteps are recent. Omok  investigates the building on the other side of the street, and finds an old deaf woman. Omok removes deafness from the old woman. She had not heard anything. But her granddaughter reports that there were noises on the roof two nights ago. Omok returns to the roof and places a symbol of sleep on the weathervane. He hopes to affect the rogue if he returns in the night.

Daryle goes to tell Dr. Mordel about angel blue  Erynna tells her she hasn't seen Mordel. He ate ome of the sausage for lunch yesterday. The ranger decides she will wait until sunset to see if the doctor will stir.

Roscoe returns to the Citadel and visits prisoners. All of them tell a similar story of eating sausages, then experiencing strange and uncomfortable dreams. Roscoe orders the prisoners released, and does not assess fines for their breach of peace. Roscoe then heads back to Karlyle and he orders the butcher to use entirely new spices and "beef" up his security.

At dusk, Dr. Mordel awakens with an incredibly powerful headache. Daryle explains what happened to many of the residents of Fort Inevitable. Mordel reports that he experienced heightened frustrations and angers and loosened inhibitions while under the sway of the sausage. Darelle brings a sample of angel blue to Dr. Mordel for further analysis.

Daryle notifies the rest of the seven and explains what has transpired in town the last two days. They agree to be on the lookout for strange events. The ranger also decides to camp outside the treasury, remembering that one time when someone broke in and stole all of the money under similarly strange circumstances. Omok, for his part, waits on the roof. Their fears are unfounded however, and the night passes quietly.


Sarenith 23, 4712

In the morning, a different Gerald appears in town, trailing strange sand under his boots. Daryle recognizes the sand as being the same one located in the old mine near Shadowborn Manor. This one gets a tiger carved in his horn. Darelle visits Falandra, and discovers that there's a third Gerald working there. Falandra and Darelle discuss the problem, and Falandra remembers reading a tome about what was called the "Cassandra Effect." A wizard had supposedly developed a spell that could summon a mirror image of a living person, with the same memories up to the summoning. This sort of spell could explain the presence of multiple Geralds that seem to appear then disappear at random.

Daryle and Roscoe devise a plan to tell every Gerald they meet to be at the Hunters' Lodge in a week's time at 4pm. When they all show up, they will be captured. Daryle then decide to explore the tunnels and goes to the mine. She discovers that it is still in operation, but there are no Hellknigths present. Further investigation by Roscoe at the Citadel reveal that Thorne had ordered the mine closed a few months back because the supply of iron ore had been depleted. Clearly, it had not been.

The Coopers and Omok go to the mine with 24 Hellknights. The miscreants turn out to be connected with the poisoners' guild, and despite heavy losses the Hellknights under the valiant leadership of Roscoe manage to regain control of the mine. Gerald sheds a tear for the loss of his turtle a year ago in this very spot under less pleasant circumstances.