Wednesday, November 19, 2014

Gerald, you really shouldn't touch that!

Erastus 2, 4711

Following their fateful encounter at the ball last night, the Coopers decide to make themselves scarce in town so that rumors will die down. Gerald meets Karlyle the Butcher and purchases Grunk’s head. They trek to the Emerald Spire. Upon arrival, they notice that many more flags of the Dark Blood tribe flutter above hoisted masts spread out around the Spire. They count over forty of them. None of the outside fortifications have been repaired in the last few weeks, and there are no signs of goblins outside the Spire itself. However, the PCs have the feeling a malevolent presence is watching them. Entering the clearing surrounding the Spire, Gerald waves a white flag.

The party is eventually greeted by two goblin riders. When shown Grunk’s head, they return to the Spire, and Greenhide himself rides out. Having fulfilled their part of the bargain, the Coopers are now allowed to enter the Spire through the front door, head down the hall, and access the lower levels of the Spire. Greenhide provides them with a bone rune token that will allow them to challenge the goblin sentinels and enter the Spire.


They come to the stairs heading down. They prudently close the door behind them and head down. After about forty feet, they hear shuffling sounds. Two zombie goblins are standing guard near the bottom of the steps. A couple of arrows dispatch the zombies, but as they fall they make a racket. Obviously someone now knows they are here.

Exploring the room, they discover that moon spiders are present throughout the level, and that a strange green luminosity dimly illuminate the hallways. Aside from the zombie corpses, they discover a small torch in one of the corners. One of the door is locked, so they head out another door. They discover a hallway with two doors. They slug through layers of wet spider webs, and open the first door. This room contains a table pushed against a wall on top of which lie three bodies, two humanoids and one moon spider. It appears someone has been trying to rebuild the corpses by mixing and matching arms and legs. A large spool of thread, a few needles, and a ball of wax complete the room.

The rest of the party heads out, triggers a trap, and Daryle and Aidan both fall in, impaling themselves. Darelle and Roscoe come to their rescue, after Darelle fetched Gerald who was busy mapping the room. 

As they carefully make their way across the trap to the other set of doors Gerald returns to the room and touches the wax. A cage immediately drops on top of him from the ceiling, and one of the wretched creations animates and begins to fight him. Daryle rushes back inside to help him, but as the first monster is slain another one arises. Finally, the spider itself animates, and attacks. Meanwhile, Darelle is confronted by a large skeleton just inside the cage that dropped from the ceiling. She slays it, and its bones fall all over the floor. The power of the Spire is powerful, however, and the skeleton reconstitutes itself. Darelle watches in horror as sinews and muscles begin to thread themselves back on the skeleton. A more forceful attack finally slays the skeleton a second time. The party then needs to spend some time healing themselves.

Following the hallway, they arrive at another room even more full of spider webs. They discover a dead body in the middle, but are suddenly attacked by a moon spider. The party suffers significant damage, but manages to slay the spider. The room yields no valuable.

They enter another hallway, and detect another trap. The massive door in front of them opens up and reveals a large hall with a throne upon which rests a skeleton wearing a set of priestly robes. A large tapestry hangs along the entire length of the hall. Roscoe attacks the skeleton and smashes it to bits, while Aidan heads for a table full of objects.

As skeletons come out from behind the tapestry, Roscoe and Darelle fight valiantly, while Daryle twice suffers the effects of fear and runs away. As Gerald falls unconscious, the battle turns against the Coopers. Fortunately, amazing sword work by Darelle and Roscoe saves the day, and as the Bone Priest becomes visible, they concentrate their efforts on him and manage to slay him. They revive Gerald, who is now both weak and feeble.

Exhausted and tired, the Coopers decide to spend the night in the room, after securing the access points. 

Monday, November 3, 2014

Never buy a dress at the caravan clothier

Sarenith 21, 4711

Roscoe is on maneuvers with a Hellknight company. Originally dispatched to secure the route to Mosswater, the Hellknights encountered a large pack of dire wolves led by a trio of mean-looking ogres. The company suffered through two months of chasing the pack and the ogres over hostile terrain, and after countless casualties and sleepless nights the Hellknights at last engaged the ogres, and Roscoe was the one who delivered the killing blow to the female ogre.


Sarenith 30, 4711

Roscoe and the remaining Hellknights return to Fort Inevitable at the same time as the new company from Cheliax arrives at the fort, accompanied with the merchant’s caravan that comes by every three months. He reconnects with his siblings, and they are happy to see him.


Erastus 1st, 4711

On the first day of the quarter all residents of Fort Inevitable and surrounding areas are invited to come to the Citadel field and participate in the quarterly celebration of Hellknight rule. A large contingent of Hellknights flanks the field in their dress uniforms, and flags and banners flutter in the wind. The scaffold has been built, and as the crowd gathers for the enforcement of the rule of law and the punishment of crimes. The Coopers are in the crowd and applaud as the Lady Commander Audara Drovust takes the platform.

The Lady Commander reports that this has been one of the most peaceful quarter in recent memory, with only two criminals to be punished. The first is Jeremy Zelnaux, former owner of Zelnaux Winery, for fraud, extortion and willful rejection of the legitimate authority of the Hellknights. The halfling is quickly hung.

The second condemned is a bugbear named Grunk, whom the Coopers encountered in the Emerald Spire. Brought out covered in chains and gagged, Grunk is condemned to death for trespassing and assaulting a representative of the Lady Commander in the course of his legitimate duties, an offense that automatically incurs the penalty of death with extreme prejudice. Grunk is lowered in a pit and then buried until only his head sticks out. The citizens of Fort Inevitable are then invited to throw rocks at his head until death occurs. The Coopers happily participate in the stoning.

The Lady Commander then asks the Cooper triplets to come to the platform. For their services rendered at the Zelnaux Winery in Dimsdale, they are awarded the First Level of the Crow. And they are invited to attend the Lady Commander’s Grand Ball, held tonight outside on the Citadel grounds. Not having appropriate clothing, the Coopers need to go shopping for ball outfits.

Gerald, Roscoe and Darelle go to Mirelenda the clothier in Fort Inevitable. Darelle purchases a pink puffy dress with an equally pink shawl and a pink hat adorned with a bird’s nest and a live pink bird. Gerald gets a plain but stylish grey and black outfit. He also buys a nice lilac scarf for Daryle. Roscoe purchases black fineries which include a puffy shirt and a large gold cod piece, a cape, black shoes adorned with gold buckles. Finally, he gets a large brimmed black hat with three gold feathers.

Daryle decides to go shopping outside of the walls to the merchant’s caravan. One of the clothiers that rides in the quarterly caravant is back, and he offers her two different outfits. One was worn by a noblewoman but she returned it because it did not fit properly. Made of the finest lilac silk, he is willing to part with it for a modest sum. The dress fits perfectly, so Daryle decides to take it. She also goes to Gertrand Yeldun, the moneychanger, and rents a silver necklace with a large amethyst set in the middle for the night.

During the ball each Cooper is approached by the Lady Commander, who thanks them for their hard work on behalf of the Hellknights. Darelle dances with other teens, while Roscoe regales young ladies with stories of his military exploits. Gerald and his turtle eat food at the buffet, while Daryle hangs out near the bar. When the Lady Commander begins speaking with Daryle, the latter’s dress peels off her and attacks the Commander. Both Roscoe and Darelle notice, and begin heading that way. For all intents and purposes, it looks like Daryle is attacking the Lady Commander, and Hellknights react as such, charging towards their Commander. The Coopers are eventually able to convince the Lady Commander, who came out bloodied from her battle with the dress, that they didn’t know anything about it. Daryle tells them where she bought the dress, and Hellknights are immediately dispatched to arrest the merchant.