Saturday, August 30, 2014

When goblins come out to play

Calistril 15, 4711

 In three weeks, the Coopers have settled in the community of Fort Inevitable. On this particularly overcast morning Gerald returns to work at Nolm Bindery. When Falandra noticed the quality of work Gerald produced, she entrusted him to copying books written in strange languages. He's now transcribed two spellbooks for Falandra, and in the process he acquired a few spells of his own, mastering the beginning steps of sorcery.

Darelle, the youngest of the triplets, has been working at Mother Holworth's farm, and she has developed a real knack for calming animals. In fact, she's so good at communicating with animal and healing them when something ails them that she has been called upon by several farmers.

Daryle heads back into the woods. Using her more than capable hunting skills, she's provided the butcher with several deers, and has managed to feed Alina and the rest of the family with rabbits and partridges. On this particular day, she tracks a deer into the forest northeast of Fort Inevitable, when she crosses the path left behind by two goblin scouts a few hours earlier. She follows the goblins' track, and after an hour's trek through the woods she arrives at the site of an ambush. It appears that at least eleven goblins surprised and attacked the other two.

As rain begins to fall, Daryle follows the large tracks left behind by this horde, but as the rain becomes stronger, she decides to head back to Fort Inevitable and report her discovery.

With the rain comes dark clouds, and by midday it feels like dusk outside. The clouds are dark with a greenish tint. Word reaches the bindery that the Hellknights are closing the gates down, and Falandra instructs Gerald to return home before the gates are closed and locked. She asks him to drop off two scrolls to Maralictor Kiera Wirt, Commander of the Mosswater Gate, on his way out. Heading to the gate in the pouring rain, Gerald notices that all of the Hellknights have been deployed in town and on the walls. With wagons trying to leave the town, and several wagons trying to come in, it is absolute chaos at the Mosswater Gate. Gerald tries to attract the Commander's attention, but due to the chaos he decides to use a spell. She approaches him and takes the scrolls, not before chastising him for casting magic at a Hellknight. Gerald notices that Daryle is outside the gate, and she is not being allowed to get in. Understanding that she has something important to tell them, Gerald convinces Commander Wirt to let her in the Fort.

In her office, Daryle reveals that a large party of goblins ply the Echo Woods, and that there is goblin on goblin violence. Due to the storm, Commander Wirt provides Gerald and Daryle with a writ, valid for the next three days, to leave and enter the Fort as needed, as well as a letter of marque allowing them to bring in any dead goblin for the 5 crown pieces reward with no tax levied by the Hellknights for the next five days.

Back on the farm, Darelle is instructed by her mother's cousin to put as many animals away, and then return to the residence. She's there to welcome Gerald and Daryle back from the Fort.

Alina explains to them that every three months or so, there is a large magical storm that strikes the area. There are reports of unexplained events taking place, and large beasts are rumored to appear and roam through the countryside, devouring man and cattle. These storms generally last two to three days. When she finds out the triplets plan on heading into the woods, she forbids them, telling them that it is too dangerous. Disagreeing with her, they head out into the woods through the raging rain, taking with them their cousin Aidan, a precocious 12 years old fighter.

They quickly locate the goblins' track and begin to follow. Two hours into the trek they discover an ambush laid by two goblins, but they are rather ineffective and are quickly dealt with. The triplets and Aidan continue their progress, and it is completely soaked that they crest a hill overlooking a clearing with a large open mouthed cave in the northward corner, with goblin fortifications ringing it. In the middle of the clearing are two other goblins tied to pillars. They also notice a goblin who's a little taller and a little meaner than the others.

Greenhide, the leader of the Dark Blood Tribe is interrogating the other two goblins, wanting to know why they allied themselves with Grunk, instead of remaining with the tribe. Daryle and Darelle fire arrows at the sentries, followed by one of Gerald's magic missile and more arrows from Aidan. The sentries are all eliminated, but none of the goblins watching the interrogation notice. Daryle unleashes another arrow into the group of goblins, and this time the goblins realize they are under attack.

They take defensive positions, and await the assault. A sentry is sent out and is immediately slain. Greenhide takes stock of the situation and disappears down a corridor with his advisor. The party settles in for the night


 Calistril 16, 4711

The lack of light, and the torrential rain means that when dawn finally rises over the horizon, Darelle notices that the goblins have gone, leaving their two victims behind. Daryle sneaks to the cave, and determines that the goblins are no longer here, having abandoned their camp and few possessions behind.

The lone goblin still alive confides in Daryle that Greenhide is mad he lost the leadership of the Dark Blood Tribe to Grunk, and he will keep on fighting to regain it.

Aidan searches the cave, but finds nothing of interest aside from a pay chest from Numeria. Daryle harvests two tribal tattooes, one showing a blood splatter, and the other one the same blood splatter but with a crescent moon inscribed in it.

Returning to Fort Inevitable, the triplets present the results of their quest to Maralictor Wirt, who awards them 45 crowns for the 9 goblin bodies they returned. Karlyle the butcher purchases the bodies from Daryle for 3 crowns each, netting the party a tidy sum, all tax free thanks to the letter of marque.

Daryle deposits the sum at the Hellknights' Bank for a 10% fee, and they are well on their way to paying Captain Rémi's fee.

Monday, August 25, 2014

Great, now that we're here, what should we do for work?

Abadius 23, 4711

Upon arriving in Fort Inevitable, the first thing the Riverbottom family did was look for their mother's cousin, Alina Merlon. She had married a Numerian and had left Razmiran decades ago.

They approached the Juliver Gate, one of the two gates leading into the Fort. There, they encountered a half-orc Hellknight named Bolgur, who gave them a hard time. The siblings noticed that the guard presence was heavy and that everyone entering or leaving was questioned by the master of the gate, and all cargoes and bags were thoroughly inspected. After a few exchanges, Bolgur revealed that Alina Merlon lives next door to Mother Holworth, one of the most successful farmer in the area. So the siblings made their way back to the farm, and finally met their mother's cousin for the first time. At first, she wasn't convinced, but when she recognized the triplets and read Gertrude's letter, she welcomed them with open arms.

The Merlon farm currently is currently run by Alina, as her husband died in the Mendevian Crusade. She's assisted by two indentured servants, Brand Plentygold and Lister Cartwright, who assigned to her by the Hellknights. The estate is small, but produces wheat and barley, an array of vegetables, as well as apples and cherries. A few dairy cows are kept, along with a coop of chickens and a small herd of goats. Alina informed the siblings that she could provide them room and board, but that they would have to work around the farm and help out whenever they could, taxes being high and money being short.


Abadius 24, 4711

With the dawn of a new day, the siblings decide to change their last name from Riverbottom to Cooper, in case anyone from Razmiran is searching for them. On the advice of Alina, Darelle pays a visit to Mother Holworth, from the farm next door.  A stern, sharp-tongued woman in her mid 70s, she has outlived two husbands and now lives with her children, grandchildren, and even a few very young great-grandchildren. She runs the best dairy farm in the region, and Holworth cheeses are renowned far and wide. Upon seeing Darelle's animal affinity, she hires her for 5 bits a week, a modest sum even in Fort Inevitable.

Daryle is more enterprising. She enters the town, and heads straight to Karlyle the Butcher, where she inquires whether he would be interested in purchasing game from her. He informs her that he would certainly buy deer, but smaller game does not interest him. He also advises her that he also purchases goblin skins, for 3 crowns each, after they are turned to the Hellknights for the 5 crowns bounty. Daryle promptly obtains her work permit from the Hellknights, and begins to explore the countryside, looking for the best place to capture deer.

Gerald, being weak and often sick, inquires with Alina if there were anyone in town that could use his intelligence and his creative talents. She tells him that Falandra Nolm, owner of Nolm Bindery, may, but she's not sure. That's not a service she often uses. Hopeful, he still makes his way there. Falandra informs him that she does not need an employee, but that is Gerald is skilled enough with ink and feather, she will pay him a set piece, generally 25% of the sale price, to transcribe books. He graciously accepts her offer, and she gives him a quick tour of the bindery. A small space is dedicated to the bindery business itself, with about half of the floor housing book shelves covered with books on many different subjects. In the back, behind the counter, is Falandra's office, and Gerald is able to glance what appears to be an alchemist lab before Falandra closes the door, telling him that he is not allowed to go there. She provides him with a basic book, and he begins recopying it. Later on in the afternoon he meets Abernard Royst, a whire-haired sage of about 60. Knowledgeable, he comes to the bindery every day to talk with Falandra, browse books, and generally purchase one or two.

Roscoe decides to earn coins by plying his love of music into a trade. He approaches Doliver Reedbank, the owner of the Juliver Arms, one of two drinking establishments in Fort Inevitable. After hearing and seeing him play a couple of songs, Doliver hires him to play six nights a week in exchange for a small room on the third floor, breakfast, and dinner. Roscoe is on his own for lunch, but he may keep all the tips he earns.

Alina doesn't want Thorne to leave the farm and go to the Fort, but he doesn't listen, and, after careful inquiries, decides to contact Thom Braddon, the owner of Braddon's General Store, the only general store in Fort Inevitable. Perhaps this is a place where he may be able to ply his trade.

Friday, August 22, 2014

On why we had to leave home

Kuthona 31, 4710

The Riverbottom family lives in the hamlet of Novensia, a day's east of Xer in Razmiran. The matriarch of the family, Gertrude Riverbottom, owns a pleasant fifty acres farm on the bank of the West Sellen River. The harvest has been collected, and it is time to celebrate as the Night of the Pale makes way to another year.

The Riverbottom siblings are excited at the prospect of the feast Mother has made for them. At 25, Roscoe is the oldest and is looking forward to inheriting the farm in the spring, as Gertrude retreats from management and begins enjoying the fruits of retirement. Gerald, Daryle, and Darelle are triplets, with the two girls Daryle, and Darelle identical while Gerald, the oldest of the three bears a close resemblance to his sisters. At 17, the triplets are looking forward to beginning their adult lives, but so far their prospects are dim. At 15, Thorne is the youngest of the Riverbottoms, and is named appropriately as the rest of his family are often the victims of his sweet talk and roguish ways.

At noon time, as the roast goes into the pot, five riders came up from the main road and arrived at the farm. The captain's pennant flies the colors of the Living God, and he is accompanied by three constables and, more worrisome, a priest. Roscoe does not recognize any of the soldiers, indicating that none of them are local.

The captain reveals that by an edict of Razmir, the Living God, the triplets are to accompany him forthwith to First Step, the indoctrination monastery of the Living God's faith, and they will be escorted there. At first Roscoe is inclined to let them go, but Gertrude advises him there are rumors that circulate on how triplets are sacrificed to the ravenous craving for power of the Living God.

Meanwhile Thorne sets up a game of chance with the constables and discovers that they are indeed not from here, and that they are to accompany the triplets to Xer, and sail to Thronestep with them. After their arrival there, there are no further travel plans. Thorne reports his findings to Roscoe, who convinces the captain and the priest to stay for dinner instead of departing immediately. In the ensuing conversation, Roscoe comes to the realization that the priest, rather than the captain, is in charge of this group.

As the preparations for the Night of the Pale proceeds, Darrelle prepares a mixture of herbs that she then uses to poison the roast. Daryle and Gerald make preparations to leave the farm, while Gertrude organizes passage on a ship, the Aigle Soleil, so that her children can flee the farm and escape the clutches of the priest.

At the appointed hour the witnessing of the dead takes place, and is immediately followed by the extravagant yearly dinner. The captain and the constables are quickly taken sick along with Gertrude, but the poison appears to have no effect on the priest. Resorting to violence, Thorne stabs him, while Daryle hits him with a frying pan, causing his mask to fall. Surprised, the siblings realize that this is not a priest of the Living God, but a tattooed impostor from southern lands. Gerald pushes him into the fire place. The horrible death screams are enough to send the siblings out with their meager belongings and on board the ship heading upriver towards Fort Inevitable, Gertrude having provided them with a letter of introduction to her first cousin who resides there.

On board the ship, they meet Captain Rémi, who informs the siblings that they will now need to pay 50 crowns each for their safe passage, and that he will come collect in a year's time.

After an uneventful journey, the siblings finally arrive in Fort Inevitable ...

Friday, August 15, 2014

A new campaign begins...

Our gaming group is finally starting Pathfinder's The Emerald Spire Superdungeon. I plan on using this blog as a resource to organize and use information about this campaign.