Hellknights of Fort Inevitable

The First Level of the Crow is a medal awarded to a civilian for distinguished contribution to the Hellknights.

The Second Level of the Crow is a medal awarded to a civilian for outstanding services to the Hellknights in dire times. 






Alexus Longleaf, a Hellknight of the Order of the Pike who is based in the village of Dimsdale.


Lady Commander Audara Drovust, Hell Knight of the Order of the Pike
CR 10
XP 9,600
Female human fighter 5 / Hell Knight 6
LN Medium humanoid (human)
Init +5; Senses Perception +10

DEFENSE
AC 21, touch 12, flat-footed 20 (+9 armor, +1 Dex, +1, ring of protection +1)
hp 112 (11d10+32 )
Fort +13, Ref +4, Will +6; +1 bonus on Will saves against fear
Defensive Abilities armor training +1, bravery +1

OFFENSE
Speed 30 ft. (20 ft. with armor)
Melee bastard sword +2 +14/+9/+4 (1d10+8/19-20)
Ranged masterwork light crossbow +7 (1d8/19-20)


STATISTICS
Str 18, Dex 14, Con 13, Int 14, Wis 12, Cha 8
Base Atk +11/ +6/ +1; CMB +9; CMD 20
Skills Climb +8, Intimidate +11, Knowledge (Planes) +4, Perception +10, Ride +6, Sense Motive +6
Languages Common
SQ weapon training (heavy blade) +1; aura of law; detect chaos; smite chaos;  discern lies; hell knight armor; discipline (onslaught); force of will
Combat Gear bastard sword +2, masterwork light crossbow with 20 bolts, Hell Knight plate, 2 potions of cure moderate wounds, belt of giant strength +2, cloak of resistance +2, ring of protection +1, heavy horse (combat trained) with chain shirt barding and military saddle
Boon
Lady Commander Drovust can provide access to trustworthy mercenary troops. She
gains gains a +2 bonus to Leadership for recruiting followers for 1 month.
Aura of Law (Ex)
The power of a Hell knight’s aura of law (see the detect law spell) is equal to his total character level.
Detect Chaos (Sp)
This ability functions like a paladin's detect evil ability, save that it detects chaos.
Smite Chaos (Su)
This ability functions as the paladin's smite evil ability, but against chaotic-aligned
creatures. This ability is twice as effective against outsiders with the chaotic subtype, chaotic-aligned aberrations, and fey.
Discern Lies (Sp)
At 2nd level, a Hell knight can use discern lies as a spell-like ability a number of times per day equal to 3 plus his Charisma modifier. His caster level equals his total character level.
Hell Knight Armor (Ex)
At 2nd level, a Hell Knight earns the right to wear Hell Knight armor (below). While wearing this armor, the Hell Knight reduces the armor check penalty by 1, increases the
maximum Dexterity bonus allowed by 1, and moves at full speed.
  • Hell Knight Plate These distinctive suits of armor are a special type of masterwork full plate that, when worn by a character with levels in the Hell Knight prestige class, grants additional effects. Price 2,000 gp Armor Bonus +9 Max Dex +1 Armor Check Penalty (ACP) –5 Arcane Spell Failure Chance 35% Speed (30 ft.) 20 ft. Speed (20 ft.) 15 ft. Weight 50 lbs. When running in heavy armor, you move only triple your speed, not quadruple.
Discipline (Su)
Onslaught (Su; Order of the Nail): Once per day as a free action, a Hell knight increases his base speed by +10 feet and gains a +4 bonus to his Strength for 1 round. If the Hell knight is mounted, these bonuses also apply to his mount.
Force of Will (Ex)
At 3rd level, a Hell knight gains a +2 bonus on Will saves against spells with one of the following descriptors: charm, compulsion, glamer, fear, figment, pattern, or phantasm.




Bolgur (LE male half-orc fighter 4), Hell Knight in charge of the Juliver Gate.




Maralictor Dandru Wolhelm





Hellknight Fighter of the Order of the Nail. 
These are the soldiers who patrol and enforce law and order within and around Fort Inevitable. They are under the command of Maralictor Lady Commander Audara Drovust
CR 7
XP 3,200
LN Medium humanoid (human)
Init+5; Senses Perception +6


DEFENSE
AC 20, touch 11, flat-footed 19 (+9 armor, +1 Dex)
hp 74 (8d10+26 )
Fort+8, Ref +1, Will +3; +1 bonus on Will saves against fear
Defensive Abilities armor training +1, bravery +1


OFFENSE
Speed 30 ft. (20 ft. with armor)
Melee masterwork bastard sword +12 (1d10+6/19-20)
Ranged masterwork light crossbow +7 (1d8/19-20)


STATISTICS
Str 18, Dex 13, Con 14, Int 10, Wis 12, Cha 8
Base Atk +8 / +3; CMB +9; CMD 20
Skills Climb +3, Intimidate +7, Knowledge (Planes) +2, Perception +6, Ride +3, Sense Motive +4
Languages Common
SQ weapon training (heavy blade) +1;aura of law; detect chaos; smite chaos;  discern lies;
hell knight armor; discipline (onslaught); force of will
Combat Gear masterwork bastard sword, masterwork light crossbow with 20 bolts, Hell Knight plate, 2 potions of cure moderate wounds.


Aura of Law (Ex)
The power of a Hell knight’s aura of law (see the detect law spell) is equal to his total character level.
Detect Chaos (Sp)
This ability functions like a paladin's detect evil ability, save that it detects chaos.
Smite Chaos (Su)
This ability functions as the paladin's smite evil ability, but against chaotic-aligned
creatures. This ability is twice as effective against outsiders with the chaotic subtype, chaotic-aligned aberrations, and fey.
Discern Lies (Sp)
At 2nd level, a Hell knight can use discern lies as a spell-like ability a number of times per day equal to 3 plus his Charisma modifier. His caster level equals his total character level.
Hell Knight Armor (Ex)
At 2nd level, a Hell Knight earns the right to wear Hell Knight armor (below). While wearing this armor, the Hell Knight reduces the armor check penalty by 1, increases the
maximum Dexterity bonus allowed by 1, and moves at full speed.
  • Hell Knight Plate These distinctive suits of armor are a special type of masterwork full plate that, when worn by a character with levels in the Hell Knight prestige class, grants additional effects. Price 2,000 gp Armor Bonus +9 Max Dex +1 Armor Check Penalty (ACP) –5 Arcane Spell Failure Chance 35% Speed (30 ft.) 20 ft. Speed (20 ft.) 15 ft. Weight 50 lbs. When running in heavy armor, you move only triple your speed, not quadruple.
Discipline (Su)
Onslaught (Su; Order of the Nail): Once per day as a free action, a Hell knight increases his base speed by +10 feet and gains a +4 bonus to his Strength for 1 round. If the Hell knight is mounted, these bonuses also apply to his mount.
Force of Will (Ex)
At 3rd level, a Hell knight gains a +2 bonus on Will saves against spells with one of the following descriptors: charm, compulsion, glamer, fear, figment, pattern, or phantasm.



Maralictor Kiera Wirt, Commander of the Mosswater Gate and chief trainer of the Hellknights in Fort Inevitable


Captain Ulrik heads one of the Hellknight patrols. 

3 comments:

  1. Lady commander stats might be a bit wrong as the book states she is Fighter 5/Hellknight 6 on page 5. This is listed under Fort Inevitable Demographics.

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  2. Thanks for your feedback. I lowered her stats at the beginning since she was often encountered by the Coopers and wanted to provide them with an outside chance of besting her. Upon her "retirement" from Fort Inevitable in our game she had reached Fighter 5 / Hellknight 10, to keep pace with the Coopers' growing abilities and ambitions.

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  3. Looking for the stats for the rest of the major figures in Fort Inevitable, primarily Oritian Hast, Wolfhelm, Dremagne, Poldmar, Bolgur, Drurn, Kiera Wirt, Embra Morsk, Falandra Nolm, Tisserla Ilomna, Gregan Hadurnosk, Karn Kerromick, Red Shireena, and Tsador Ironmaker, if you have those.

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