Abadius 14, 4713
Zeshan Wayfinder and her dwarven convoy, which Dhukhean has been tasked with escorting back to Korvosa, are due today. Dhukhean arrives at the Swinging Sword Inn for breakfast. He has polished his boots, his beard, and his bald spot, and his ceremonial clothes are impeccably pressed. The scent of beard oil is pervasive throughout the dining room, and some of the patrons silently gag. Kaylessa Irkell thanks the Coopers for their help in getting most of her staff back. Breakfast is heartier and more abundant this morning, but the weather outside remains unseasonably cold and snowy, unusual weather for this area.
The Coopers decide to brave the weather and meet the convoy on the road. They saddle their horses and head north on the Long Road towards Westbridge. A few hours out of Red Larch, a storm strikes from the west and soon the road all but disappear beneath a blanket of snow. Only the trees and boulders on the side of the road indicate its direction. The snow keeps pilling on, and after eight hours of traveling the Coopers are exhausted.
Daryle finds a sheltered space and pitches her tent. Darelle outdoes her sister and uses the jar of cloud to create a cloud castle on the ground. Lawrence wraps himself in his warm blanket. Ruddy finds a rock, and has Naga heat it to a comfortable temperature. He then climbs a tall tree, bundles up in his sleeping bag with the rock radiating heat and keeps guard, watching the area despite the blinding snow. Daryle sets up a few traps that will trigger an alarm if someone, or something, approaches during the night. The Coopers divide the watches among themselves, but the night is uneventful and they are able to rest.
Abadius 15, 4713
At midpoint in the night, Ruddy notices the storm abating, and soon the last flake fall from the sky. When a weak sun rises in the east, the entire countryside is covered with a deep blanket of white snow. Over 20 inches fell over the last day. Though it is not snowing anymore, the winds continue to blow and the temperature remains very cold. In the distance, a few miles north, Lawrence spots a flock of carrion birds, while two larger flying creatures are moving east, away from the flock at vertiginous speeds.
The Coopers trek north through the snow with difficulty. After an hour, they come to the scene of a battle, covered with snow. Two wagons have been overturned and broken, and a dozen human corpses lay underneath the snow. Though some have been slashed and pierced, most show blunt damage similar to the dead bodies from another encountered caravan under attack. Each human body wears a livery of a red star on black tunics, which Dhukhean recognizes as that of his clan. There are no dwarven bodies in the ruins of the caravan, and everything has been thoroughly looted. Lawrence and Thorne search for secret compartments and hidden places, and find that even these did not escape the pilfering.
On the edge of the battle are two cairns. One stands about ten feet tall and appears crudely built. The other one, about three feet tall, is of human origin. Dhukhean examines the larger cairn and determines that it was built by bugbears. Digging through the stones, Dhukhean discovers that at least five bugbears wearing a distinctive brown leather armor bearing a strange symbol are buried there.
After watching Dhukhean explore the larger cairn, Daryle examines the smaller one but realizes there is no easy way to remove enough stones to peek inside, and she's not comfortable desecrating someone's resting place, even if it is an enemy. Lawrence, meanwhile, looks for evidence of trails on the west side of the road, and eventually finds a large trail blazed through the wilderness. An attempt has been made in camouflaging its entrance into the clearing where the battle has taken place, and the depth of snow indicates that a large group of about fifty individuals came through here, then returned the same way.
Lawrence advises the party of his discovery, and soon they are on the enemies' trail. Darelle and Daryle estimate that they are probably about twelve hours behind them. The Coopers follow the trail north over ten miles, and eventually turn back east towards the Long Road. Once again the trail blazed by the large group has been camouflaged so that it would be less visible from the road. They then travel on the road for another four miles, before another trail, once again camouflaged, heads east in the Sumber Hills. Naga transforms into an owl and flies up. He can see far towards the horizon northward, but the Sumber Hills stretch eastward. He can spot evidence of the trail heading along the foothills, and then reconnects to the Stone Trail. He returns to report his findings.
The trek through the wilderness emerges back on the Stone Trail, but once again the trail veers off the road and enters the Sumber Hills. Lawrence discovers a finely made white scarf. Thorne identifies it as dwarven, while Dhukhean recognizes it as Zeshan's scarf.
With night rapidly approaching, the Coopers set up camp. Naga spots several fires in the distance, probably the town of Beliard. Closer to their camp, however, along the Stone Trail about two miles away, is a small fire. Naga flies towards it, and lands nearby. Four heavily armed men protect a small wagon. Two of them are cooking dinner, while one is guarding and the other is putting the finishing touches to the tents. He eavesdrop on their conversations. Aside from their concerns about possible attacks by bandits, the men are worried about rumors they have heard in Westbridge that Old Gnawbone, a green dragon who dwells in the Sumber Hills, has been more active of late. Naga flies away, startling the guards, who let arrows fly. He informs the Coopers of what he overheard, and the party gets ready to spend one more frigid night in the wilderness.
Abadius 16, 4713
After a light breakfast, the Coopers break camp, and examine their options. Lawrence spots three flying creatures in the distance, about four miles away, flying a northerly course following the Dessarin River. Should they attempt to contact them, or are they hostiles? Daryle uses a mirror to shine the sun towards them, and the creatures immediately turn and head their way. Soon the Coopers realize that the three creatures are actually griffons with riders on their backs. One of the rider lands. A beautiful human woman wearing a winged helmet and a finely crafted armor lands her griffon, and disembarks. She introduces herself as Savra Belabranta, a captain in the Feathergale Society, a group of flying enthusiasts with deep pockets who repurposed a small castle south of here in the Sumber Hills, and who enjoy flying with their griffons. Given all of the troubles around the Dessarin Valley, they've been keeping an eye out, and her patrol has been on the lookout for a large group of bugbears who traveled through this area two days ago, but lost them in the storm.
Thorne asks her what the Feathergale Society is. She replies that the Feathergale Society is a group of well off individuals, mostly hailing from Korvosa, Tanram and as far away as Caliphas, in Ustalav. These individual share an interest in the noble calling of aerial steeds and found the Sumber Hills to be perfect for their sport due to the high winds and turbulence. Talking to her, Thorne gets the distinctive impression that she's a rich and spoiled person who achieved her title not through her accomplishments but through her family's influence. Savra invites the Coopers to Feathergale Spire next time they are in the area, so that they can ride together. Thorne gives her a healing flower.
Resuming their pursuit, the Coopers continue deep in the Sumber Hills, and find themselves at the end of another exhausting day still in the wilderness. They pitch camp, select watches, and they try to get as much rest as possible.Unfortunately, during the night their camp is attacked. During Naga's watch, he hears growling and scratching sounds coming from outside the cloud castle. He wakes Ruddy, and the two of them step outside to investigate. They are confronted by three large toad-like beasts with six legs, each ridden by a small fey creature. They immediately attack. The battle goes poorly for Ruddy and Naga at first, but soon, with the rest of the Coopers joining the attack, they are able to defeat the attackers, killing all fey and two of the beasts while one escapes.
Abadius 18, 4713
With injuries and running low on supplies, the Coopers return to Red Larch. On their way through the southern part of the Sumber Hills, they see Feathergale Spire in the distance...
Showing posts with label Naga. Show all posts
Showing posts with label Naga. Show all posts
Friday, July 20, 2018
Friday, July 6, 2018
Rumors in Red Larch
Abadius 13, 4713
Following their long trek from Korvosa to Red Larch, the Coopers spent their first exhausted night in the small village, but managed to get some rest overnight. Waking up early in the morning, they find that the winter weather is unsettled, with gusts of cold air and a temperature hovering near freezing. Arriving in the dining room for breakfast, they are met by the Swinging Sword Inn proprietor, Kaylessa Irkell. She seems frazzled, and when Darelle politely inquires, Kaylessa tells her that four of her workers did not report to work this morning. Rumors are spreading around the village like wild fire, and the latest one has it that a plague is spreading throughout the homesteads around Lance Rock, a large rock formation about an hour southwest of Red Larch. And two days ago it was the rumors of ghosts have been seen near an old burial mound of the Uthgardt tribe not far from town. Kaylessa bitterly complains that the area has changed for the worse over the last six or so months, and she apologizes that breakfast will be a lighter fare than usual, given her small staff.
Darelle and Daryle head to the dining room, and are soon served a breakfast of bacon, eggs and oatmeal. Four local workers are also sitting in the dining room, eating their breakfast. Three are clearly stone cutters, for their heavy winter coats are covered with stone dust, while the fourth appears to be a carpenter. They pay the sisters no attention as they enter, but Darelle soon notices one of the stone cutters' attention perk up when Dhukhean joins the sister after his night at the Allsfaith Shrine. While the dwarf orders breakfast, Darelle watches the worker stand up and depart, leaving his plate half finished but soon eaten by one of his colleagues. The ranger stands, and decides to follow the worker. Witnessing her sister get up and leave the Swinging Sword Inn, Daryle also stands and follows her.
Ruddy enters the dining room and orders breakfast. He questions Kaylessa about the livery uniforms and she reports that over the last six months many caravans have been attacked, and it seems the more heavily armed a caravan, the higher its chances of being attacked. Kaylessa doesn't know much about House Goeland aside from the fact that it is a large transport and hauling concern in the area, moving goods on the long road. With his breakfast finished, Dhukhean informs Ruddy that he will be at the Allsfaith Shrine to consult their library and see if he can discover more information about the dwarven kingdom of Besilmer and its capital of Tyar-Besil.
Naga, who slept in a farmer's barn, arrives at the Singing Inn for breakfast. Ruddy tells him about the caravans. Naga suggests that they set up a decoy with a caravan, to entice the brigands to attack them. Both continue to elaborate plans while they finish tiehr breakfast.
Meanwhile, Darelle follows the worker, who makes his way to Dornen Finestone, where he enters the plain square building always coated in gray-white shrouds of rock dust that serves as the business office. Wishing to investigate further and to get closer, Darelle disguises herself and enter the quarry. A solicitous worker in his mid fifties comes along and welcomes her to the business, and asks if she needs any assistance. Darelle replies she's interested in stone slates for a house in Korvosa, and the worker shows her several samples. Impressed, Darelle asks to meet with the owner to finalize a sale. The worker takes her to the business office, and as they enter Darelle notices the worker from the Singing Inn exiting the owner' office, after receiving a slap on the back. The worker walks out of the office with a grin on his face, and does not appear to recognize the ranger.
The owner, Elak Dornen, welcomes Darelle to Red Larch and asks her if she found anything she was interested in. Daryle enters the office and joins her sister. Darelle places an order for rock slates, and Elak Dornen agrees to ship the slates down to Korvosa in a forthnight for 160 crowns. He seems very happy to have concluded a sale, and when questioned, reports that business has been bad these last six months, with caravans and merchants being attacked by bandits, and with the local constabulary unable to deal with the influx of miscreants. He guarantees delivery to the sisters' house, and if the wagon does not arrive he will personally drive another team with slate down to Korvosa. The sisters thank him and depart, determined now to find the constable and learn more about what may be affecting the area.
Dhukhean returns to the Allsfaith Shrine, and searches for any historical references to Besilmer in the large library housed in the shrine. Unfortunately, the dwarf kingdom is either of no interest to the locals, or so far back in time that he does not find many references. He does discover, however, that the dwarves of Besilmer constructed a magnificent stone archway made of smooth, fused hard green granite that stretched from one shore of the Dessarin River to the other, extending about two miles and reaching four hundred feet in the air and comfortably exceeding the largest spring flood ever experienced by the river. This site, which was constructed over a millenium ago, once witnessed the appearance of the dwarf god Magrim to rally the dwarves of Belsimer against a horde of orcs attempting to cross the bridge to reach the western side. It is during this battle that King Thorild Flametongue perished, but not before defeating a hill giant. Upon his death his remains were buried in the Halls of the Hunting Axe in Tyar-Besil.
The sisters successfully track Harbuck Tuthmarillar, constable of Red Larch, at his wife's shop, Jalessa Orna's Butcher. The butcher shop occupies the first of four identical single-story stone buildings that run from the street towards the edge of the village in a line. The shop can be identified by a painted sign showing a ham being carved by a large iron cleaver. The second building appears to be a smokehouse, with two large chimneys emerging from the roof on either side, while the third building, with currently emptied flower pots and a clothesline indicate this is the owner's residence. The fourth building appears to be the constabulary office, with its two small windows sporting bars.
When they enter the constabulary office, the Coopers find Harbuck talking to a ruffian in the one jail cell. Harbuck turns to the Coopers and politely asks them what he can do for them. When they express their support and that they are interested in helping enforce the laws in the area, Harbuck appears relieved. Daryle produces her Hellknight credentials, and Harbuck immediately deputizes her. They question him about the caravans being attacked. Harbuck reports news similar to what Ruddy and Naga learned. He doesn't know why this increase in criminality is happening, but he knows that his forces are hopelessly outmatched. He informs the Coopers that of all the current problems affecting Red Larch, his biggest concern is the presence of mysterious figures wearing stone masks watch over Mellikho Stoneworks' stone quarries at night. Workers now refuse to work with torches, even if guards are present, which directly impacts the local economy.
With lunch being served at the Swinging Sword Inn, the party reunites and eats another light meal. Daryle sits at the table with her new shiny badge, while Darelle retells what they found out during their morning errands. Kaylessa once again apologizes to them for the low quality of the food and of the service, and complains about her staff not showing up to work. Ruddy announces that they will go meet with the workers to make sure everyone is safe and sound, and to encourage them to return to work. Kaylessa gladly provides them with the location of their residences, and, once their meal is finished they head out. They find the first three workers well enough. One of them simply wanted the day off because he felt it was too cold to walk to work. The other two have heard rumors of the plague in the homesteads near Lance Rock and were instructed by their parents to remain home until more information could be obtained. Dhukhean shares that he doesn't believe there is a plague, and that it is safe for the workers to return to the Swinging Sword Inn. That leaves the last worker, who lives on a homestead an hour east of Red Larch.
The bitterly cold winds have picked up, and with them snow flurries, when the Coopers arrive at the Rumford homestead. Thick pillars of black smoke arise from the ruins, clear evidence that the homestead was attacked and torched. Where once stood a sturdy stone house, two outbuildings and barn, and several fenced-in fields, nothing but smoldering wreckage remain. Naga determines that the fire were magical in nature. The Cooper sisters explore the ruins but find no bodies, despite the fact that eleven people were reported to live here. Darelle spots several small pools of blood on the ground, and finds clear marks that both animals and people were hauled away by a large group of humanoids. In the distance, Dhukhean spots six riders on horses, who cautiously ride in.
The leader of the barbarian riders confronts the Coopers and question why they burned the homestead. The Coopers reply they are not responsible for what happened here but rather were investigating. The barbarian leader introduces himself as Argos, third son of Ferndell, leader of the Elk Tribe of the Uthgardt, and that they have been stalking the Sumber Hills looking for bandits who have taken refuge in what the tribe considers to be its lands. Argos doesn't care for the homesteaders, whom he considers to be encroaching on the tribe's territory, but he he is saddened to see that they came to harm. The Coopers are convinced that Argos and his men were not responsible for the destruction of the homestead. They bid the barbarians goodbye, and they follow the tracks left by whomever attacked the Rumfords.
After nearly an hour, they catch up to an encampment nested on the bank of a hill, barely protected from the wind. Two large tents have been pitched, and a corral has been hastily assembled to house the Rumford animals. Four brigands guard the approaches to the camp, while six more sit at campfires. There are no signs of prisoners. The Coopers immediately launch an attack on the camp, and the brigands soon find themselves overwhelmed. From one of the tent emerges a Gerald, who cackles and returns inside the tent when he sees his men being overpowered. Daryle sets his tent ablaze, but the sorcerer dimension doors to the top of the hill and unleashes a series of fireballs on Dhukhean. Ruddy and Naga dispatch a number of the enemy, while Darelle spots two of the brigands entering the second tent with their daggers drawn. Naga flies and lifts the tent, dropping it on the remaining brigands fighting outside, while Darelle enters the space and fights the other two, who were bent on eliminating their prisoners.
With the combat wrapped up, the Coopers have managed to rescue all eleven members of the Rumford family as well as their animals. Dhukhean heals their wounds. In the wreckage of Gerald's tent Darelle finds a warhammer called Jawcrusher and a sealed tube. On the tube is the following symbol:
In this tube is an unadressed letter written in child-like handwriting informing the bearer that any captured dwarf is to be taken to Thurl Merosska. Who is this person, and why would he want dwarves?
Following their long trek from Korvosa to Red Larch, the Coopers spent their first exhausted night in the small village, but managed to get some rest overnight. Waking up early in the morning, they find that the winter weather is unsettled, with gusts of cold air and a temperature hovering near freezing. Arriving in the dining room for breakfast, they are met by the Swinging Sword Inn proprietor, Kaylessa Irkell. She seems frazzled, and when Darelle politely inquires, Kaylessa tells her that four of her workers did not report to work this morning. Rumors are spreading around the village like wild fire, and the latest one has it that a plague is spreading throughout the homesteads around Lance Rock, a large rock formation about an hour southwest of Red Larch. And two days ago it was the rumors of ghosts have been seen near an old burial mound of the Uthgardt tribe not far from town. Kaylessa bitterly complains that the area has changed for the worse over the last six or so months, and she apologizes that breakfast will be a lighter fare than usual, given her small staff.
Darelle and Daryle head to the dining room, and are soon served a breakfast of bacon, eggs and oatmeal. Four local workers are also sitting in the dining room, eating their breakfast. Three are clearly stone cutters, for their heavy winter coats are covered with stone dust, while the fourth appears to be a carpenter. They pay the sisters no attention as they enter, but Darelle soon notices one of the stone cutters' attention perk up when Dhukhean joins the sister after his night at the Allsfaith Shrine. While the dwarf orders breakfast, Darelle watches the worker stand up and depart, leaving his plate half finished but soon eaten by one of his colleagues. The ranger stands, and decides to follow the worker. Witnessing her sister get up and leave the Swinging Sword Inn, Daryle also stands and follows her.
Ruddy enters the dining room and orders breakfast. He questions Kaylessa about the livery uniforms and she reports that over the last six months many caravans have been attacked, and it seems the more heavily armed a caravan, the higher its chances of being attacked. Kaylessa doesn't know much about House Goeland aside from the fact that it is a large transport and hauling concern in the area, moving goods on the long road. With his breakfast finished, Dhukhean informs Ruddy that he will be at the Allsfaith Shrine to consult their library and see if he can discover more information about the dwarven kingdom of Besilmer and its capital of Tyar-Besil.
Naga, who slept in a farmer's barn, arrives at the Singing Inn for breakfast. Ruddy tells him about the caravans. Naga suggests that they set up a decoy with a caravan, to entice the brigands to attack them. Both continue to elaborate plans while they finish tiehr breakfast.
Meanwhile, Darelle follows the worker, who makes his way to Dornen Finestone, where he enters the plain square building always coated in gray-white shrouds of rock dust that serves as the business office. Wishing to investigate further and to get closer, Darelle disguises herself and enter the quarry. A solicitous worker in his mid fifties comes along and welcomes her to the business, and asks if she needs any assistance. Darelle replies she's interested in stone slates for a house in Korvosa, and the worker shows her several samples. Impressed, Darelle asks to meet with the owner to finalize a sale. The worker takes her to the business office, and as they enter Darelle notices the worker from the Singing Inn exiting the owner' office, after receiving a slap on the back. The worker walks out of the office with a grin on his face, and does not appear to recognize the ranger.
The owner, Elak Dornen, welcomes Darelle to Red Larch and asks her if she found anything she was interested in. Daryle enters the office and joins her sister. Darelle places an order for rock slates, and Elak Dornen agrees to ship the slates down to Korvosa in a forthnight for 160 crowns. He seems very happy to have concluded a sale, and when questioned, reports that business has been bad these last six months, with caravans and merchants being attacked by bandits, and with the local constabulary unable to deal with the influx of miscreants. He guarantees delivery to the sisters' house, and if the wagon does not arrive he will personally drive another team with slate down to Korvosa. The sisters thank him and depart, determined now to find the constable and learn more about what may be affecting the area.
Dhukhean returns to the Allsfaith Shrine, and searches for any historical references to Besilmer in the large library housed in the shrine. Unfortunately, the dwarf kingdom is either of no interest to the locals, or so far back in time that he does not find many references. He does discover, however, that the dwarves of Besilmer constructed a magnificent stone archway made of smooth, fused hard green granite that stretched from one shore of the Dessarin River to the other, extending about two miles and reaching four hundred feet in the air and comfortably exceeding the largest spring flood ever experienced by the river. This site, which was constructed over a millenium ago, once witnessed the appearance of the dwarf god Magrim to rally the dwarves of Belsimer against a horde of orcs attempting to cross the bridge to reach the western side. It is during this battle that King Thorild Flametongue perished, but not before defeating a hill giant. Upon his death his remains were buried in the Halls of the Hunting Axe in Tyar-Besil.
The sisters successfully track Harbuck Tuthmarillar, constable of Red Larch, at his wife's shop, Jalessa Orna's Butcher. The butcher shop occupies the first of four identical single-story stone buildings that run from the street towards the edge of the village in a line. The shop can be identified by a painted sign showing a ham being carved by a large iron cleaver. The second building appears to be a smokehouse, with two large chimneys emerging from the roof on either side, while the third building, with currently emptied flower pots and a clothesline indicate this is the owner's residence. The fourth building appears to be the constabulary office, with its two small windows sporting bars.
When they enter the constabulary office, the Coopers find Harbuck talking to a ruffian in the one jail cell. Harbuck turns to the Coopers and politely asks them what he can do for them. When they express their support and that they are interested in helping enforce the laws in the area, Harbuck appears relieved. Daryle produces her Hellknight credentials, and Harbuck immediately deputizes her. They question him about the caravans being attacked. Harbuck reports news similar to what Ruddy and Naga learned. He doesn't know why this increase in criminality is happening, but he knows that his forces are hopelessly outmatched. He informs the Coopers that of all the current problems affecting Red Larch, his biggest concern is the presence of mysterious figures wearing stone masks watch over Mellikho Stoneworks' stone quarries at night. Workers now refuse to work with torches, even if guards are present, which directly impacts the local economy.
With lunch being served at the Swinging Sword Inn, the party reunites and eats another light meal. Daryle sits at the table with her new shiny badge, while Darelle retells what they found out during their morning errands. Kaylessa once again apologizes to them for the low quality of the food and of the service, and complains about her staff not showing up to work. Ruddy announces that they will go meet with the workers to make sure everyone is safe and sound, and to encourage them to return to work. Kaylessa gladly provides them with the location of their residences, and, once their meal is finished they head out. They find the first three workers well enough. One of them simply wanted the day off because he felt it was too cold to walk to work. The other two have heard rumors of the plague in the homesteads near Lance Rock and were instructed by their parents to remain home until more information could be obtained. Dhukhean shares that he doesn't believe there is a plague, and that it is safe for the workers to return to the Swinging Sword Inn. That leaves the last worker, who lives on a homestead an hour east of Red Larch.
The bitterly cold winds have picked up, and with them snow flurries, when the Coopers arrive at the Rumford homestead. Thick pillars of black smoke arise from the ruins, clear evidence that the homestead was attacked and torched. Where once stood a sturdy stone house, two outbuildings and barn, and several fenced-in fields, nothing but smoldering wreckage remain. Naga determines that the fire were magical in nature. The Cooper sisters explore the ruins but find no bodies, despite the fact that eleven people were reported to live here. Darelle spots several small pools of blood on the ground, and finds clear marks that both animals and people were hauled away by a large group of humanoids. In the distance, Dhukhean spots six riders on horses, who cautiously ride in.
The leader of the barbarian riders confronts the Coopers and question why they burned the homestead. The Coopers reply they are not responsible for what happened here but rather were investigating. The barbarian leader introduces himself as Argos, third son of Ferndell, leader of the Elk Tribe of the Uthgardt, and that they have been stalking the Sumber Hills looking for bandits who have taken refuge in what the tribe considers to be its lands. Argos doesn't care for the homesteaders, whom he considers to be encroaching on the tribe's territory, but he he is saddened to see that they came to harm. The Coopers are convinced that Argos and his men were not responsible for the destruction of the homestead. They bid the barbarians goodbye, and they follow the tracks left by whomever attacked the Rumfords.
After nearly an hour, they catch up to an encampment nested on the bank of a hill, barely protected from the wind. Two large tents have been pitched, and a corral has been hastily assembled to house the Rumford animals. Four brigands guard the approaches to the camp, while six more sit at campfires. There are no signs of prisoners. The Coopers immediately launch an attack on the camp, and the brigands soon find themselves overwhelmed. From one of the tent emerges a Gerald, who cackles and returns inside the tent when he sees his men being overpowered. Daryle sets his tent ablaze, but the sorcerer dimension doors to the top of the hill and unleashes a series of fireballs on Dhukhean. Ruddy and Naga dispatch a number of the enemy, while Darelle spots two of the brigands entering the second tent with their daggers drawn. Naga flies and lifts the tent, dropping it on the remaining brigands fighting outside, while Darelle enters the space and fights the other two, who were bent on eliminating their prisoners.
With the combat wrapped up, the Coopers have managed to rescue all eleven members of the Rumford family as well as their animals. Dhukhean heals their wounds. In the wreckage of Gerald's tent Darelle finds a warhammer called Jawcrusher and a sealed tube. On the tube is the following symbol:
In this tube is an unadressed letter written in child-like handwriting informing the bearer that any captured dwarf is to be taken to Thurl Merosska. Who is this person, and why would he want dwarves?
Friday, June 29, 2018
The path less traveled
Abadius 3, 4713
The riots of Korvosa eventually settle into a simmering low-level civil war, with Korvosian troops putting down roving bands of opponents. Queen Ileosa remains unpopular, but martial law and Hellknight support have now brought the situation to a stalemate. Having returned from their trip to Magnimar as escorts to Duke Mosley's niece Olivia nearly three months ago, the Coopers put their affairs in order and clean Zellara's house to make it their own. Dhukhean pursues his dwarven clan's mission of setting up its embassy despite the troubling times. Thorne secretly conducts several missions for Mosley, while keeping an eye on the local Hellknights for him.
Ruddy McStabby, a rugged gnome slayer bounty hunter, arrived in Korvosa a month ago, hot on the trail of Geralds. He has been hunting them down all over Golarion after receiving a commission from Duke Mosley, who remains holed up in the Emerald Spire, exploiting its magical energy. In the last six months Ruddy has eliminated seven of the pesky Geralds. In Korvasa, he ran into the Cooper sisters and they commiserated over the plague of Geralds that have been unleashed on the continent. The sister loved their triplet brother, but also hated him.
Naga spends the three months following the Breaching Festival in Korvosa working as a mercenary on ships plying the trade routes between Korvosa and Cheliax. Along the way he hears that Duke Mosley has finally been disinherited and disowned from his mother, her Infernal Majestrix, Queen Abrogail II of the Thrice-Damned House of Thrune and a price has been put on his head. Rumors of forces gathering on both sides of what promises to be a bloody conflict for the future of Cheliax are spreading rapidly along the Inner Sea and even faraway coasts.
Early in the morning, Dhukhean receives a messenger from his clan. This dwarf informs him he must travel on the Long Road leading from Korvosa to Kaer Maga. The chief's wife, Zeshan Wayfinder is traveling with a retinue from the Kodar Mountains, where she visited family, and is now heading to Korvosa to inaugurate the clan's new embassy. Dhukhean is instructed to meet her caravan in the village of Red Larch, where she is expected in about ten days, and escort her back to Korvosa. Dhukhean is proud of the honor of being asked, and he decides to ask the Cooper sisters if they would like to accompany him on what he expects to be an uneventful trip.
Gathering together for a communal evening meal at the Pier's Lantern to celebrate the new year, Dhukhean outlines his upcoming travel plans. Darelle and Daryle readily agree to escort the dwarf, happy to be leaving the city behind for a few weeks. Naga, Lawrence, and Ruddy are cajoled in coming with them. Thorne, who arrives late, elects to go with the group as well. Thus, arrangements are made to depart the following morning and head to the village of Red Larch, a few days south of Kaer Maga.
Abadius 12, 4713
For nine days the Coopers' trip is uneventful. Instead of journeying on the Long Road, they choose the Kheldell Path. Less traveled and longer than the Long Road, Kheldell Path avoids many settlements and, paradoxically, offers a speedier trip. The weather remains cold and gloomy, with a few days of sunshine and decent temperatures. Spring is still a few months away in this part of Varisia. The rangers successfully gather food along the path, and for nine days the expedition makes good progress
priest wearing dun colored robes leading the search of the wagon. The priest appears agitated and is clearly looking for something, as he yells at his men to hurry up and find the object he desires. The remaining Coopers cannot see the priest from their vantage point, and Ruddy has no way to notify them. Thorne moves forward and, using a tree for partial cover, fires an arrow at the bandit he deduces is in charge. Surprised by this attack, the bandits are slow to react and the Coopers rain arrows on the hapless bandits. Soon, however, the battle is joined.
When Dhukhean enters the fray, the bandits' attention shift to him. The priest emerges from the shelter of the overturned wagon and casts a spell. The ground in front of Dhukhean erupts like a geyser, spraying stones everywhere and inflicting serious damage to many members of the party. Then, three huge earth elementals emerge from the ground and launch themselves at the dwarf. Lawrence moves through the forest on the opposite side of Ruddy, and stabs a bandit to death. Thorne continues to fire arrows along with Daryle, while Darelle and Dhukhean move in for close quarter combat. Thorne notices that though the elementals appear to collaborate with the bandits, they are not commanded by them. The elementals' movement blocks their view of the rest of the battle, however, and Dhukhean soon finds himself in trouble. Incapacitated by a powerful blow, he is unceremoniously grabbed by an elemental, who attempts to pull him underground. Quick thinking by Naga and Darelle slays the elemental, but Dhukhean is buried to his beard in hard-packed ground. The remaining elementals are soon dispatched, and efforts are undertaken to revive and dig Dhukhean from the ground.
Meanwhile, Ruddy and Lawrence kill several bandits. Seeing his troops depleted, the bandit chief gives the retreat signal, and the remaining bandits, including the priest, manage to slip away back in the forest.
Ruddy boards the wagon and begins searching it. He discovers a crate containing four silver candlesticks marked with a strange symbol, an X with a squiggle line underneath:
He also finds evidence that two dwarves were aboard the wagon. Part of a cloak remain behind, and a booth is found partially buried in the road, indicating that the dwarves were most likely pulled underground by elementals. Lawrence, who also climbs aboard the overturned wagon, discovers two books in a secret compartment. Both books are covered in dark leather with iron bindings and inscribed in golden letters. Written in dwarven, the books are eventually shown to Dhukhean, who identifies them as volumes III and IV of the history of Besilmer, a dwarven kingdom which, atypically, was pastoral in nature. They built their capital at Tyar-Besil, site of a mighty battle between dwarves and the last outpost of a Drow empire.
Ruddy shows the cloak and the boot to Dhukhean, who identifies the items as belonging to dwarves of the Mindspin Mountains to the East and not part of the caravan from the North the party is expecting to meet in Red Larch. The Coopers clean up the battle scene, and after a pause to recuperate continue on their trip, arriving at Red Larch an hour before sunset.
In the village, Darelle, Daryle, Thorne and Ruddy book rooms at the Swinging Sword Inn, a three-story stone inn topped with a very steep slate roof dotted with a multitude of chimneys. The signboard, which hangs from chains above the door, displays a wooden scimitar emblazoned with the inn's name in red paint on each side. The property also features stables and several outbuildings to accommodate patrons' needs. Welcoming and luxurious by the area's otherwise rustic standards, each room features a hearth with a light fire, warm draperies and tapestries illustrating several scenes of recent history of the Dessarin Valley. Each room also has its own private bathroom with running water, provided by an intricate rooftop cisterns and heating system.
Despite the winter cold, Naga and Lawrence look for and locate a barn. The local farmer reluctantly agrees to let the halfling and tiefling use his barn for shelter for the night.
Dhukhean visits the Allfaiths Shrine, and meets both Imdar Relvaunder, a priest of Gorum, and Lymmura Auldarhk, a priestess of Shelyn. The priests are pleased to see the dwarf and agree to let him stay with them for the night.
The riots of Korvosa eventually settle into a simmering low-level civil war, with Korvosian troops putting down roving bands of opponents. Queen Ileosa remains unpopular, but martial law and Hellknight support have now brought the situation to a stalemate. Having returned from their trip to Magnimar as escorts to Duke Mosley's niece Olivia nearly three months ago, the Coopers put their affairs in order and clean Zellara's house to make it their own. Dhukhean pursues his dwarven clan's mission of setting up its embassy despite the troubling times. Thorne secretly conducts several missions for Mosley, while keeping an eye on the local Hellknights for him.
Ruddy McStabby, a rugged gnome slayer bounty hunter, arrived in Korvosa a month ago, hot on the trail of Geralds. He has been hunting them down all over Golarion after receiving a commission from Duke Mosley, who remains holed up in the Emerald Spire, exploiting its magical energy. In the last six months Ruddy has eliminated seven of the pesky Geralds. In Korvasa, he ran into the Cooper sisters and they commiserated over the plague of Geralds that have been unleashed on the continent. The sister loved their triplet brother, but also hated him.
Naga spends the three months following the Breaching Festival in Korvosa working as a mercenary on ships plying the trade routes between Korvosa and Cheliax. Along the way he hears that Duke Mosley has finally been disinherited and disowned from his mother, her Infernal Majestrix, Queen Abrogail II of the Thrice-Damned House of Thrune and a price has been put on his head. Rumors of forces gathering on both sides of what promises to be a bloody conflict for the future of Cheliax are spreading rapidly along the Inner Sea and even faraway coasts.
Early in the morning, Dhukhean receives a messenger from his clan. This dwarf informs him he must travel on the Long Road leading from Korvosa to Kaer Maga. The chief's wife, Zeshan Wayfinder is traveling with a retinue from the Kodar Mountains, where she visited family, and is now heading to Korvosa to inaugurate the clan's new embassy. Dhukhean is instructed to meet her caravan in the village of Red Larch, where she is expected in about ten days, and escort her back to Korvosa. Dhukhean is proud of the honor of being asked, and he decides to ask the Cooper sisters if they would like to accompany him on what he expects to be an uneventful trip.
Gathering together for a communal evening meal at the Pier's Lantern to celebrate the new year, Dhukhean outlines his upcoming travel plans. Darelle and Daryle readily agree to escort the dwarf, happy to be leaving the city behind for a few weeks. Naga, Lawrence, and Ruddy are cajoled in coming with them. Thorne, who arrives late, elects to go with the group as well. Thus, arrangements are made to depart the following morning and head to the village of Red Larch, a few days south of Kaer Maga.
Abadius 12, 4713
For nine days the Coopers' trip is uneventful. Instead of journeying on the Long Road, they choose the Kheldell Path. Less traveled and longer than the Long Road, Kheldell Path avoids many settlements and, paradoxically, offers a speedier trip. The weather remains cold and gloomy, with a few days of sunshine and decent temperatures. Spring is still a few months away in this part of Varisia. The rangers successfully gather food along the path, and for nine days the expedition makes good progress
priest wearing dun colored robes leading the search of the wagon. The priest appears agitated and is clearly looking for something, as he yells at his men to hurry up and find the object he desires. The remaining Coopers cannot see the priest from their vantage point, and Ruddy has no way to notify them. Thorne moves forward and, using a tree for partial cover, fires an arrow at the bandit he deduces is in charge. Surprised by this attack, the bandits are slow to react and the Coopers rain arrows on the hapless bandits. Soon, however, the battle is joined.
When Dhukhean enters the fray, the bandits' attention shift to him. The priest emerges from the shelter of the overturned wagon and casts a spell. The ground in front of Dhukhean erupts like a geyser, spraying stones everywhere and inflicting serious damage to many members of the party. Then, three huge earth elementals emerge from the ground and launch themselves at the dwarf. Lawrence moves through the forest on the opposite side of Ruddy, and stabs a bandit to death. Thorne continues to fire arrows along with Daryle, while Darelle and Dhukhean move in for close quarter combat. Thorne notices that though the elementals appear to collaborate with the bandits, they are not commanded by them. The elementals' movement blocks their view of the rest of the battle, however, and Dhukhean soon finds himself in trouble. Incapacitated by a powerful blow, he is unceremoniously grabbed by an elemental, who attempts to pull him underground. Quick thinking by Naga and Darelle slays the elemental, but Dhukhean is buried to his beard in hard-packed ground. The remaining elementals are soon dispatched, and efforts are undertaken to revive and dig Dhukhean from the ground.
Meanwhile, Ruddy and Lawrence kill several bandits. Seeing his troops depleted, the bandit chief gives the retreat signal, and the remaining bandits, including the priest, manage to slip away back in the forest.
Ruddy boards the wagon and begins searching it. He discovers a crate containing four silver candlesticks marked with a strange symbol, an X with a squiggle line underneath:
He also finds evidence that two dwarves were aboard the wagon. Part of a cloak remain behind, and a booth is found partially buried in the road, indicating that the dwarves were most likely pulled underground by elementals. Lawrence, who also climbs aboard the overturned wagon, discovers two books in a secret compartment. Both books are covered in dark leather with iron bindings and inscribed in golden letters. Written in dwarven, the books are eventually shown to Dhukhean, who identifies them as volumes III and IV of the history of Besilmer, a dwarven kingdom which, atypically, was pastoral in nature. They built their capital at Tyar-Besil, site of a mighty battle between dwarves and the last outpost of a Drow empire.
Ruddy shows the cloak and the boot to Dhukhean, who identifies the items as belonging to dwarves of the Mindspin Mountains to the East and not part of the caravan from the North the party is expecting to meet in Red Larch. The Coopers clean up the battle scene, and after a pause to recuperate continue on their trip, arriving at Red Larch an hour before sunset.
In the village, Darelle, Daryle, Thorne and Ruddy book rooms at the Swinging Sword Inn, a three-story stone inn topped with a very steep slate roof dotted with a multitude of chimneys. The signboard, which hangs from chains above the door, displays a wooden scimitar emblazoned with the inn's name in red paint on each side. The property also features stables and several outbuildings to accommodate patrons' needs. Welcoming and luxurious by the area's otherwise rustic standards, each room features a hearth with a light fire, warm draperies and tapestries illustrating several scenes of recent history of the Dessarin Valley. Each room also has its own private bathroom with running water, provided by an intricate rooftop cisterns and heating system.
Despite the winter cold, Naga and Lawrence look for and locate a barn. The local farmer reluctantly agrees to let the halfling and tiefling use his barn for shelter for the night.
Dhukhean visits the Allfaiths Shrine, and meets both Imdar Relvaunder, a priest of Gorum, and Lymmura Auldarhk, a priestess of Shelyn. The priests are pleased to see the dwarf and agree to let him stay with them for the night.
Friday, October 20, 2017
A rainbow of keylights
Lamashan 1, 4712
About an hour before dawn, the Coopers report to the Ornelos Building, ready for the Breaching Festival to begin. The remaining participants all trickle in over the following quarter of an hour. Toff Ornelos himself finally stands and addresses the crowd. Toff reminds the participants of the rules. They cannot attack other participants directly. They must also find a light key of a different color per individual in a group. He then asks if there are any questions, but no one asks any. His speech is interrupted by the arrival of Queen Ileosa of Korvosa and her large retinue, here to witness the day's graduation challenges.
When the first ray of light hits the Hall of Summoning, the Breaching Festival begins. The Coopers' group decide to start there, since it is the closest building. Darelle and Daryle are joined by Grunt Farnsworth the dwarf and four of his kinsmen, as well as by Lawrence the halfling and two of his henchmen, the Naga, and Whilenor. Mangarad and his crew head to the Hall of Charms. Gerald runs towards the Hall of Lies. Finally, Lord Garrett of Ged glides towards the Hall of Whispers. Roscoe, feeling under the weather, decides not to participates.
The Coopers search the Hall of Summoning. Inside a classroom on the ground floor, they find four red keylights, each hovering eight feet from the ground above a different desk. They carefully enter the classroom and approach the lights. Upon further examination, they are simply floating in the air. Grunt stands on a desk and touches the red light. Three of the lights immediately transform into Furies, while one of the light continues to hover. Whilenor sees that the red key light by him has not changed, so he grabs it. Grunt expected this attack, so he hits his target with his hammer. Lawrence throws two shurikens designed to shrink his target, but unfortunately both miss. The Naga also lands a series of forceful blows. The rest of the Coopers engage the Furies. For a while the combat proceeds in the Furies's favor, but a brilliant move by Whilenor, who transforms the table into a set of jaws which catches one of the monsters, flips the table in the Coopers' favor, and soon the Furies are no more. Grunt grabs one of the +1 longsword and one +1 flaming composite longbow, while Lawrence takes the remaining three +1 longswords and sets them aside in one of the empty classrooms, hoping to come back for them and eventually sell them.
The Coopers and their allies move next to the Hall of Seeing. This building features a set of double doors that display giant harrow cards, which change to reflect the past or the future of the last person to touch the door. There are scrying devices everywhere. Inside there is a large hallway stretching from one end to the other. In the middle of the hallway are four mirrors. Each of them reflect an orange key-light in the middle of the room, but the room itself is empty. The Coopers puzzle this challenge for quite some time. Darelle is the first to touch the mirror. She sees a hellish vision. In her mind a large devil appears, and asks her to pose her question. Intimidated by the devil, she has difficulty forming a question. Lawrence and Grunt also touch the mirror, and encounter the same vision. Lawrence agrees to visit hell, but only on the day he can be heard shouting "I invoke the mark of the old god Throth." Grunt makes no bargain with the devil, and instead threatens him with the end of his hammer. Finally, Darelle figures out that by walking backwards she's able to reach the orange light and grabs it.
The Coopers then move to the Hall of Induction. Resembling a cube, this building is built of thick iron on three sides, and a series of iron plates on the fourth. It contains nothing aside from a spiral staircase and five empty floors. All walls in here are made of force, and keep all evocation spells contained inside the building. On the fourth floor the Coopers find some sort of alchemical apparatus. On one side is a large clear tank with a green liquid. On the other side, is a similar tank with a red liquid. In the middle is a pipe linking both tanks. The liquid in this section is yellow, and the Coopers can tell there is a yellow keylight inside the tube. Daryle takes no time and smashes the red tube. An explosion fills the floor, badly injuring he Coopers and their allies. however, they also acquire a yellow keylight.
Moving on to the Hall of Charms, they enter the building and quickly locate a blue keylight. Soon, though, all of the Coopers become confused and attack each other. Darelle lands a few good blows on her sister, who in turns attack Whilenor. Grunt and Lawrence manage to avoid most of the effects of the confusion and retrieve the blue light. They then depart the building.
The Hall of Whispers is the final home for many of the students (and participants) who were unable to complete their tasks. Home to powerful necromancy, this building is the site of many gruesome experiments. In the basement, they find several crates, one of which contains a purple light. Unfortunately, retrieving it releases a powerful horrid whilting spell that affects everyone in the group.
With enough lights for everyone, the group returns to the Hall of Wards and each person uses one of the keylight to enter the building. They find themselves in a large hall with doors at the end and several doors on either side. Proceeding down, they stop and examine the double doors at the end of the hallway. Grunt is not an expert, but he quickly determines that without a magical key they will be unable to open this door. Meanwhile, Whilenor, possibly in a fit of Geraldicitis (the inability to control's one actions and therefore unleash chaos on unsuspecting friends), decides to open a side door. He discovers a strange library where books fly from one shelf to another in a seemingly random pattern. Bookcases stretch three stories in the air, all around the room, with a desk with two lights in the middle of the room. At any one time there are hundred of books hurling from place to place.
Whilenor hears a voice behind one of the stacks and he discovers a disheveled human desperately searching for a specific book among the thousands of volumes. Every time he has looked at five or six books they quickly rearrange themselves and are replaced with more. Whilenor attempts to communicate with the man and quickly realizes that he's looking for a spellbook. Through careful diplomacy the druid is able to secure a description, and he endeavors to find the book, only to be thwarted by the powers of this room.
Meanwhile, Daryle spikes the doors to the library closed, and Lawrence takes care of the second set of doors leading to this cursed room. They enter the opposite room, and discover another alchemy lab. There they are confronted by Marrijkal, who informs them they have no hope of leaving this place. The Coopers quickly engage in combat against this devil agent and are almost overpowered before finally triumphing, thanks to massive hits by the Naga and Grunt. Amid the equipment, ingredients, body parts and various objects they find a large gold key with a ruby in the handle. Darelle picks it up. They also discover a spellbook. Daryle immediately connects this spellbook to the book the man was looking for in the library.
The Coopers return to the library, only to discover that while they were engaging the devil for half an hour Whilenor was locked in the library for over five days. Haggard, hungry, and disheveled, the druid reports that he had to lay motionless all of this time as the books and the human alternatively attacked him. When the man shows up in the door, Daryle threatens to destroy his spellbook, but Whilenor takes it from her hands and gives it to the man. He exhales slowly, then thanks Whilenor for saving his soul.
Armed with the magical key, the Coopers are ready to open the double doors and exit the building and claim the Breaching Festival's rewards. Only one question remain. Who should walk out first?
About an hour before dawn, the Coopers report to the Ornelos Building, ready for the Breaching Festival to begin. The remaining participants all trickle in over the following quarter of an hour. Toff Ornelos himself finally stands and addresses the crowd. Toff reminds the participants of the rules. They cannot attack other participants directly. They must also find a light key of a different color per individual in a group. He then asks if there are any questions, but no one asks any. His speech is interrupted by the arrival of Queen Ileosa of Korvosa and her large retinue, here to witness the day's graduation challenges.
When the first ray of light hits the Hall of Summoning, the Breaching Festival begins. The Coopers' group decide to start there, since it is the closest building. Darelle and Daryle are joined by Grunt Farnsworth the dwarf and four of his kinsmen, as well as by Lawrence the halfling and two of his henchmen, the Naga, and Whilenor. Mangarad and his crew head to the Hall of Charms. Gerald runs towards the Hall of Lies. Finally, Lord Garrett of Ged glides towards the Hall of Whispers. Roscoe, feeling under the weather, decides not to participates.
The Coopers search the Hall of Summoning. Inside a classroom on the ground floor, they find four red keylights, each hovering eight feet from the ground above a different desk. They carefully enter the classroom and approach the lights. Upon further examination, they are simply floating in the air. Grunt stands on a desk and touches the red light. Three of the lights immediately transform into Furies, while one of the light continues to hover. Whilenor sees that the red key light by him has not changed, so he grabs it. Grunt expected this attack, so he hits his target with his hammer. Lawrence throws two shurikens designed to shrink his target, but unfortunately both miss. The Naga also lands a series of forceful blows. The rest of the Coopers engage the Furies. For a while the combat proceeds in the Furies's favor, but a brilliant move by Whilenor, who transforms the table into a set of jaws which catches one of the monsters, flips the table in the Coopers' favor, and soon the Furies are no more. Grunt grabs one of the +1 longsword and one +1 flaming composite longbow, while Lawrence takes the remaining three +1 longswords and sets them aside in one of the empty classrooms, hoping to come back for them and eventually sell them.
The Coopers and their allies move next to the Hall of Seeing. This building features a set of double doors that display giant harrow cards, which change to reflect the past or the future of the last person to touch the door. There are scrying devices everywhere. Inside there is a large hallway stretching from one end to the other. In the middle of the hallway are four mirrors. Each of them reflect an orange key-light in the middle of the room, but the room itself is empty. The Coopers puzzle this challenge for quite some time. Darelle is the first to touch the mirror. She sees a hellish vision. In her mind a large devil appears, and asks her to pose her question. Intimidated by the devil, she has difficulty forming a question. Lawrence and Grunt also touch the mirror, and encounter the same vision. Lawrence agrees to visit hell, but only on the day he can be heard shouting "I invoke the mark of the old god Throth." Grunt makes no bargain with the devil, and instead threatens him with the end of his hammer. Finally, Darelle figures out that by walking backwards she's able to reach the orange light and grabs it.
The Coopers then move to the Hall of Induction. Resembling a cube, this building is built of thick iron on three sides, and a series of iron plates on the fourth. It contains nothing aside from a spiral staircase and five empty floors. All walls in here are made of force, and keep all evocation spells contained inside the building. On the fourth floor the Coopers find some sort of alchemical apparatus. On one side is a large clear tank with a green liquid. On the other side, is a similar tank with a red liquid. In the middle is a pipe linking both tanks. The liquid in this section is yellow, and the Coopers can tell there is a yellow keylight inside the tube. Daryle takes no time and smashes the red tube. An explosion fills the floor, badly injuring he Coopers and their allies. however, they also acquire a yellow keylight.
Moving on to the Hall of Charms, they enter the building and quickly locate a blue keylight. Soon, though, all of the Coopers become confused and attack each other. Darelle lands a few good blows on her sister, who in turns attack Whilenor. Grunt and Lawrence manage to avoid most of the effects of the confusion and retrieve the blue light. They then depart the building.
The Hall of Whispers is the final home for many of the students (and participants) who were unable to complete their tasks. Home to powerful necromancy, this building is the site of many gruesome experiments. In the basement, they find several crates, one of which contains a purple light. Unfortunately, retrieving it releases a powerful horrid whilting spell that affects everyone in the group.
With enough lights for everyone, the group returns to the Hall of Wards and each person uses one of the keylight to enter the building. They find themselves in a large hall with doors at the end and several doors on either side. Proceeding down, they stop and examine the double doors at the end of the hallway. Grunt is not an expert, but he quickly determines that without a magical key they will be unable to open this door. Meanwhile, Whilenor, possibly in a fit of Geraldicitis (the inability to control's one actions and therefore unleash chaos on unsuspecting friends), decides to open a side door. He discovers a strange library where books fly from one shelf to another in a seemingly random pattern. Bookcases stretch three stories in the air, all around the room, with a desk with two lights in the middle of the room. At any one time there are hundred of books hurling from place to place.
Whilenor hears a voice behind one of the stacks and he discovers a disheveled human desperately searching for a specific book among the thousands of volumes. Every time he has looked at five or six books they quickly rearrange themselves and are replaced with more. Whilenor attempts to communicate with the man and quickly realizes that he's looking for a spellbook. Through careful diplomacy the druid is able to secure a description, and he endeavors to find the book, only to be thwarted by the powers of this room.
Meanwhile, Daryle spikes the doors to the library closed, and Lawrence takes care of the second set of doors leading to this cursed room. They enter the opposite room, and discover another alchemy lab. There they are confronted by Marrijkal, who informs them they have no hope of leaving this place. The Coopers quickly engage in combat against this devil agent and are almost overpowered before finally triumphing, thanks to massive hits by the Naga and Grunt. Amid the equipment, ingredients, body parts and various objects they find a large gold key with a ruby in the handle. Darelle picks it up. They also discover a spellbook. Daryle immediately connects this spellbook to the book the man was looking for in the library.
The Coopers return to the library, only to discover that while they were engaging the devil for half an hour Whilenor was locked in the library for over five days. Haggard, hungry, and disheveled, the druid reports that he had to lay motionless all of this time as the books and the human alternatively attacked him. When the man shows up in the door, Daryle threatens to destroy his spellbook, but Whilenor takes it from her hands and gives it to the man. He exhales slowly, then thanks Whilenor for saving his soul.
Armed with the magical key, the Coopers are ready to open the double doors and exit the building and claim the Breaching Festival's rewards. Only one question remain. Who should walk out first?
Friday, October 13, 2017
We're off to see the wizards
Erastus 2, 4712
After stopping on the 15th level to allow Kazmauk to transform himself back into a very human Roscoe, the Coopers and their large Hellknight escort emerge from the Emerald Spire to witness a different world. The Spire itself seems to have dimmed and barely glows, though it retains some greenish light. All around the Spire the goblin and giant camps lay in ruins. Hellknights are gathering the bodies of slain goblins and giants and building funeral pyres. In the distance thick columns of black smoke rise in the general area of Fort Inevitable. Hundreds of troops are securing the area and have already begun working on fortifying the approaches to the Spire. Two large army trains are secured and guarded, and a new camp is rising out of the ashes, flying the major Hellknight order pennants, with that of the Order of the Nail in prime position to honor Duke Mosley. The Commander escorting the Coopers invites them on behalf of the Duke to a banquet held in his triumphant honor tonight. The Coopers agree to attend.
As the Coopers debate about their next course of action, Omok simply departs the group, heading eastwards, and without a single glance towards them. The rest of the Coopers return to Fort Inevitable, trekking through Echo Wood before emerging in the farmlands that surround the town. Emerging from the forest, they find another nightmarish vision. Thousands of goblin, emerald automatons and human bodies are spread over several battlefields, and the remains of many farms are still smoldering. The giants and goblins cut through a large swat of land on their way to attack the town. Though outnumbered, Drovust and her Hellknights attacked with gusto and managed to eliminate the entire enemy force at tremendous cost to her own troops. What remains of the Hellknights are huddled on the edge of the field, healing their wounded and dispatching any goblins still living. A makeshift flag flies above the Citadel displaying the symbol of the Seven Foxes, and all of Fort Inevitable's gates remain closed.
Climbing a tree, Daryle takes aim and fires a few arrows at the Hellknights. Three of them are hit and fall to the ground. The remaining force withdraws from the battlefield. Darelle begins examining the ruins, and she discovers eleven Geralds have perished during the fight. Some wore Hellknight uniforms, while others had civilian clothes and even a few looked like they had served on the goblins' side. One Gerald had somehow polymorphed into a giant. Being the considerate sister, she gathers the corpses and builds a funeral pyre for them, incinerating the fallen Geralds.
Roscoe also scours the battlefield and locates several magical items, including a monkey belt, a staff of authority, a ring of protection +3, and a weapon he recognizes as the Everwar Holy Fury. Daryle joins in and find a monkey belt and goggles of the treasure hunter. She looks for evidence that Greenhide perished on the battlefield, but finds none. Talking to survivors and questioning goblins before dispatching them, she finds that the goblin chief was in fact leading his army. All witnesses report seeing him leading a charge against Drovust, but a fireball exploded and it is as if he had been vaporized. His corpse had simply vanishes.
While moving Geralds, Darelle discovers a magnetist's glove and a necklace of adaptation. She also finds roughly 50,000 crowns' worth of equipment and gems among all of the Gerald bodies. She hides the money in Mother Holworth's farm, which thankfully survived the battle.
After helping the wounded and assisting citizens of Fort Inevitable, the Coopers return to the Spire to attend Duke Mosley's banquet. They are feted as heroes, and the Duke rewards them with estates in Cheliax, to be collected when he wins the fight for the throne. Near the end of the banquet, the Duke takes the Coopers apart and warns them that their help to his cause will not go unnoticed in Cheliax and that they might find it prudent to spend time away from the River Kindgoms for a few months, at least until the dust settles. The Coopers agree to consider his advice. He also tells them that they will always be most welcomed in his halls, except for Gerald of course as his head now has a price attached to it.
Erastus 3, 4712
Leaving the Spire at dawn following Mosley's banquet, the Coopers minus Gerald, who became a victim of the Duke's desire for revenge, return to Shadowborn Manor, mourning Gerald's death, but not really. They are greeted by a woman wearing an immaculate uniform in the livery of House Ornelos, of Korvosa, in the country of Varisia. She delivers them all invitations to participate in this year's Breaching Festival, which takes place every year at the Acadamae of Korvosa. In this festival, participants enter the main building and must compete in a series of challenges and traps designed to test both their survival skills as well as the skills of the crafting wizards who are graduating from the school. The Acadamae of Korvosa is known as the premiere wizard school in Golarion, and wizards attend school for a term of ten years, upon which they must create a challenge for the Breaching Festival. Those wizards who successfully design a challenge that manages to kill an adventurer graduate with honors. Those who manage to maim an adventurer graduate, and those who fail to harm an adventurer must complete a remedial year. The rector of the Acadamae, Toff Ornelos, heard of the Coopers' exploits and especially enjoyed the smash hit It Was Inevitable. He would consider their participation an honor.
Daryle questions the envoy on the nature of the competition. She replies that the contest involves entering the Acadamae at sunrise. The first person out before sunset is the winner of the Breaching Festival, and this year will earn approximately 153,000 crowns. The Festival was last won back in 4551 by Dyson Fordyce, who entered at sunrise and came out of the Hall a few minutes later. Having won on a technicality, the rules were changed and now participants are required to make it to the Hall of Wards. No one has exited the Hall before sundown since. The mortality rate is about 70% among adventurers.
Remembering Duke Mosley's advice to make themselves scarce, the Coopers agree to attend the Festival, to be held on the 1st of Lamashan, which gives them three months to make their way to Varisia. After all, what could possibly go wrong now that Gerald is no longer with them?
Rova 30, 4712
After three months tramping through Golarion, the Coopers get their first glimpse of Korvosa, the fabled magical city and the largest city in Varisia. Stretching for miles, they are awed by its majestic beauty and its grandiose venues, with the Acadamae of Magic clearly visible on top of the city's highest hill. Several large walls protect the city from attacks, and its cosmopolitan citizens are bustling to and fro.
After entering the city, the Coopers are directed to the Acadamae of Magic, located in the middle of the city. They are met there by none other than Toff Ornelos himself. During their months-long trip, the Coopers have discovered that Toff Ornelos is considered one of the top arcane user of this age, having accomplished documented exploits beyond the abilities of most mortals. In the prime of his life, Ornelos has been headmaster for over thirty years and has overseen the instruction of countless wizards throughout Golarion.
Ornelos welcomes them to Korvosa and escorts them to a large auditorium in the Hall of Summoning, where they are introduced to the rest of the competing teams and individuals who will participate in the Breaching Festival. Mangarad is an Ulfen wizard dressed in fur robes and he is accompanied by three henchmen. Knur is a tough-looking dwarf of the Gilded Claw who is accompanied by two of his kinsmen. The halfling male Lawrence is dressed in black and is accompanied by two more halflings. His attire provides no clue as to his profession or skills. The Naga is garbed in a cloak that hides his facial features. Lacking a left arm, he instead sports a knife on his stump. Grunt Farnsworth is a mean-looking dwarf barbarian who is accompanied by four henchmen. The Coopers are surprised to see a Gerald here as well, entering the competition. This Gerald left Fort Inevitable five months ago. He sports a turtle drawing on his horn. Whilenor is a human druid with some ranger skills. The last competitor is introduced as Lord Garrett of Ged, a maleficent lich. He glowers at everyone.
Toff Ornelos then describes the rules of the competition. After signing waivers, participants will enter the Halls of the Acadamae. They will find different challenges and traps in each room. Surviving a challenge will provide a key light, then the room will reset itself within five minutes for the next set of participants. Each participant in a group will need a different colored key light to enter the last part of the competition. Individuals thus have an advantage in that they only need one light, however the challenges can be quite difficult to solve for one person. Over the history of the Breaching Festival, there has been no statistically significant advantage of being either part of a group or playing as an individual.
There are three rules the participants must follow. First, the winner is the first person who exits the doors leading out of the Hall of Calling before sundown. If there are two or more people exiting at exactly the same time, they will divide the prize equally among all winners. Second, groups and individuals can collaborate together to overcome some of the challenges, but they cannot directly harm, interfere, or attack other participants. The challenges are hard enough as is, and there needs to be enough participants to ensure that the graduating wizards' designs are tested. Finally, as mentioned earlier, there is a high risk of death, so each participant will need to sign a waiver explaining they understand the rules and the risks of bodily harm and possible death. The Breaching Festival itself is attended by many folks, including Queen Ileosa of Korvosa.
Ornelos asks if there are any questions. The participants remain quiet, so the headmaster then divides the participants into three groups, so they can tour the different halls of the Acadamae where the challenges will take place. The Coopers end up in the same group as the Naga and Whilenor, and their guide is Jandar Listwin, a junior wizard who plans on graduating next year.
After stopping on the 15th level to allow Kazmauk to transform himself back into a very human Roscoe, the Coopers and their large Hellknight escort emerge from the Emerald Spire to witness a different world. The Spire itself seems to have dimmed and barely glows, though it retains some greenish light. All around the Spire the goblin and giant camps lay in ruins. Hellknights are gathering the bodies of slain goblins and giants and building funeral pyres. In the distance thick columns of black smoke rise in the general area of Fort Inevitable. Hundreds of troops are securing the area and have already begun working on fortifying the approaches to the Spire. Two large army trains are secured and guarded, and a new camp is rising out of the ashes, flying the major Hellknight order pennants, with that of the Order of the Nail in prime position to honor Duke Mosley. The Commander escorting the Coopers invites them on behalf of the Duke to a banquet held in his triumphant honor tonight. The Coopers agree to attend.
As the Coopers debate about their next course of action, Omok simply departs the group, heading eastwards, and without a single glance towards them. The rest of the Coopers return to Fort Inevitable, trekking through Echo Wood before emerging in the farmlands that surround the town. Emerging from the forest, they find another nightmarish vision. Thousands of goblin, emerald automatons and human bodies are spread over several battlefields, and the remains of many farms are still smoldering. The giants and goblins cut through a large swat of land on their way to attack the town. Though outnumbered, Drovust and her Hellknights attacked with gusto and managed to eliminate the entire enemy force at tremendous cost to her own troops. What remains of the Hellknights are huddled on the edge of the field, healing their wounded and dispatching any goblins still living. A makeshift flag flies above the Citadel displaying the symbol of the Seven Foxes, and all of Fort Inevitable's gates remain closed.
Climbing a tree, Daryle takes aim and fires a few arrows at the Hellknights. Three of them are hit and fall to the ground. The remaining force withdraws from the battlefield. Darelle begins examining the ruins, and she discovers eleven Geralds have perished during the fight. Some wore Hellknight uniforms, while others had civilian clothes and even a few looked like they had served on the goblins' side. One Gerald had somehow polymorphed into a giant. Being the considerate sister, she gathers the corpses and builds a funeral pyre for them, incinerating the fallen Geralds.
Roscoe also scours the battlefield and locates several magical items, including a monkey belt, a staff of authority, a ring of protection +3, and a weapon he recognizes as the Everwar Holy Fury. Daryle joins in and find a monkey belt and goggles of the treasure hunter. She looks for evidence that Greenhide perished on the battlefield, but finds none. Talking to survivors and questioning goblins before dispatching them, she finds that the goblin chief was in fact leading his army. All witnesses report seeing him leading a charge against Drovust, but a fireball exploded and it is as if he had been vaporized. His corpse had simply vanishes.
While moving Geralds, Darelle discovers a magnetist's glove and a necklace of adaptation. She also finds roughly 50,000 crowns' worth of equipment and gems among all of the Gerald bodies. She hides the money in Mother Holworth's farm, which thankfully survived the battle.
After helping the wounded and assisting citizens of Fort Inevitable, the Coopers return to the Spire to attend Duke Mosley's banquet. They are feted as heroes, and the Duke rewards them with estates in Cheliax, to be collected when he wins the fight for the throne. Near the end of the banquet, the Duke takes the Coopers apart and warns them that their help to his cause will not go unnoticed in Cheliax and that they might find it prudent to spend time away from the River Kindgoms for a few months, at least until the dust settles. The Coopers agree to consider his advice. He also tells them that they will always be most welcomed in his halls, except for Gerald of course as his head now has a price attached to it.
Erastus 3, 4712
Leaving the Spire at dawn following Mosley's banquet, the Coopers minus Gerald, who became a victim of the Duke's desire for revenge, return to Shadowborn Manor, mourning Gerald's death, but not really. They are greeted by a woman wearing an immaculate uniform in the livery of House Ornelos, of Korvosa, in the country of Varisia. She delivers them all invitations to participate in this year's Breaching Festival, which takes place every year at the Acadamae of Korvosa. In this festival, participants enter the main building and must compete in a series of challenges and traps designed to test both their survival skills as well as the skills of the crafting wizards who are graduating from the school. The Acadamae of Korvosa is known as the premiere wizard school in Golarion, and wizards attend school for a term of ten years, upon which they must create a challenge for the Breaching Festival. Those wizards who successfully design a challenge that manages to kill an adventurer graduate with honors. Those who manage to maim an adventurer graduate, and those who fail to harm an adventurer must complete a remedial year. The rector of the Acadamae, Toff Ornelos, heard of the Coopers' exploits and especially enjoyed the smash hit It Was Inevitable. He would consider their participation an honor.
Daryle questions the envoy on the nature of the competition. She replies that the contest involves entering the Acadamae at sunrise. The first person out before sunset is the winner of the Breaching Festival, and this year will earn approximately 153,000 crowns. The Festival was last won back in 4551 by Dyson Fordyce, who entered at sunrise and came out of the Hall a few minutes later. Having won on a technicality, the rules were changed and now participants are required to make it to the Hall of Wards. No one has exited the Hall before sundown since. The mortality rate is about 70% among adventurers.
Remembering Duke Mosley's advice to make themselves scarce, the Coopers agree to attend the Festival, to be held on the 1st of Lamashan, which gives them three months to make their way to Varisia. After all, what could possibly go wrong now that Gerald is no longer with them?
Rova 30, 4712
After three months tramping through Golarion, the Coopers get their first glimpse of Korvosa, the fabled magical city and the largest city in Varisia. Stretching for miles, they are awed by its majestic beauty and its grandiose venues, with the Acadamae of Magic clearly visible on top of the city's highest hill. Several large walls protect the city from attacks, and its cosmopolitan citizens are bustling to and fro.
After entering the city, the Coopers are directed to the Acadamae of Magic, located in the middle of the city. They are met there by none other than Toff Ornelos himself. During their months-long trip, the Coopers have discovered that Toff Ornelos is considered one of the top arcane user of this age, having accomplished documented exploits beyond the abilities of most mortals. In the prime of his life, Ornelos has been headmaster for over thirty years and has overseen the instruction of countless wizards throughout Golarion.
Ornelos welcomes them to Korvosa and escorts them to a large auditorium in the Hall of Summoning, where they are introduced to the rest of the competing teams and individuals who will participate in the Breaching Festival. Mangarad is an Ulfen wizard dressed in fur robes and he is accompanied by three henchmen. Knur is a tough-looking dwarf of the Gilded Claw who is accompanied by two of his kinsmen. The halfling male Lawrence is dressed in black and is accompanied by two more halflings. His attire provides no clue as to his profession or skills. The Naga is garbed in a cloak that hides his facial features. Lacking a left arm, he instead sports a knife on his stump. Grunt Farnsworth is a mean-looking dwarf barbarian who is accompanied by four henchmen. The Coopers are surprised to see a Gerald here as well, entering the competition. This Gerald left Fort Inevitable five months ago. He sports a turtle drawing on his horn. Whilenor is a human druid with some ranger skills. The last competitor is introduced as Lord Garrett of Ged, a maleficent lich. He glowers at everyone.
Toff Ornelos then describes the rules of the competition. After signing waivers, participants will enter the Halls of the Acadamae. They will find different challenges and traps in each room. Surviving a challenge will provide a key light, then the room will reset itself within five minutes for the next set of participants. Each participant in a group will need a different colored key light to enter the last part of the competition. Individuals thus have an advantage in that they only need one light, however the challenges can be quite difficult to solve for one person. Over the history of the Breaching Festival, there has been no statistically significant advantage of being either part of a group or playing as an individual.
There are three rules the participants must follow. First, the winner is the first person who exits the doors leading out of the Hall of Calling before sundown. If there are two or more people exiting at exactly the same time, they will divide the prize equally among all winners. Second, groups and individuals can collaborate together to overcome some of the challenges, but they cannot directly harm, interfere, or attack other participants. The challenges are hard enough as is, and there needs to be enough participants to ensure that the graduating wizards' designs are tested. Finally, as mentioned earlier, there is a high risk of death, so each participant will need to sign a waiver explaining they understand the rules and the risks of bodily harm and possible death. The Breaching Festival itself is attended by many folks, including Queen Ileosa of Korvosa.
Ornelos asks if there are any questions. The participants remain quiet, so the headmaster then divides the participants into three groups, so they can tour the different halls of the Acadamae where the challenges will take place. The Coopers end up in the same group as the Naga and Whilenor, and their guide is Jandar Listwin, a junior wizard who plans on graduating next year.
- The Hall of Summoning is the largest building on campus and shows evidence of having been rebuilt in the last few decades. The Hall's main feature is its large auditorium where 333 students can sit comfortably. Final exams for wizards take place here.
- The Hall of Seeing features a set of double doors that display giant harrow cards, which change to reflect the past or the future of the last person to touch the door. There are scrying devices everywhere.
- Resembling a cube, the Hall of Induction is built of thick iron on three sides, and a series of iron plates on the fourth. It contains nothing aside from a spiral staircase and five empty floors. All walls in here are made of force, and keep all evocation spells contained inside the building.
- Forever shifting, the Hall of Lies is the home of the Acadamae's illusionists, and as such not everything is at it seems.
- Every part of the Hall of Shaping has been transmuted over the decades, providing the building an eclectic, if worrisome, look.
- The Hall of Whispers is the final home for many of the students (and participants) who were unable to complete their tasks. Home to powerful necromancy, this building is the site of many gruesome experiments.
- Home to the school's enchanters, the Hall of Charms is imbued with power.
- The Hall of Wards is the best guarded and magically protected building in Korvosa, and probably all of Golarion. To complete the last challenge, participants must enter the hall and emerge from it after defeating the challenge inside. The first person to step out wins the Breaching Festival.
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