Lamashan 8, 4711
Alexus Longleaf comes to Fort Inevitable carrying an invitation for the Coopers. The village of Dimsdale wishes to invite them over for their Harvest Festival that takes place two days hence as their honored guests for saving their village of a giant and his giant bees. Daryle and Darelle both readily agree to attend, but Gerald is unable to come over as he is out of town on a secret mission of his own design.
Lamashan 10, 4711
At sunset, Dunleaf Appletop leads the entire village in a toast of the finest mead from last year's vintage to the harvest and to the Coopers for saving Dimsdale from the horrid bees that were afflicted it. He then asks Darelle to lead the village into song, which she does. Daryle watches the food and the drink to avoid a repeat of what happened at the July party, but nothing seems to be out of the ordinary. The party goes on for hours, and all sorts of wondrous foods keep appearing on the table. Finally, the apple tarts are brought out of their ovens, and the haflings cheer.
Friday, August 28, 2015
Friday, August 14, 2015
The Frog King
Rova 5, 4711
Now that Gerald has his own residence, Darelle decides it's time for her to do the same. She makes a sizable deposit with the Hellknights and uses some of the proceeds to purchase a small house worth 800 crowns three doors down from Dr. Mordel. This way she has a place to live within the walls, and can easily assist the good doctor. She still plans to stay often with her aunt, however.
Rova 6, 4711
It's been a while since they have been out hunting goblins, so Darelle and Daryle take their gear and head out of Fort Inevitable. The largest concentration of goblins is northeast of the town, but the pickings have been slim that way. The Coopers instead head out in a southwesterly direction, towards the halfling village of Dimsdale.
The hunting goes well in the morning, but by midday they've only dispatched three goblins. When the skies begin turning black, the sisters look for shelter. Rain starts to fall, and the sky turns a dark shade of green, a strange type of storm the Coopers already lived through. At the time they were near Fort Inevitable, and they had witnessed the Hellknights deploy their entire force on the walls of the town. They had heard strange noises in the woods, and had felt the ground shake on many occasions. Fearing a repeat of this phenomenon, the Coopers spring through the woods, looking for the best shelter they can find.
They quickly discover a small outcrop of large rocks piled upon each other which provide enough protection from the rain. The boulders appear to have been thrown together eons ago, with many large gaps. Darelle follows a path and emerges on the other side of the boulder pile. There she discovers the largest tree she has ever seen, stretching upward so high that the top of the tree disappears in the dark green clouds. A large fir, it is easily a hundred yards in diameters. The tree reigns by itself in a sea of rasberry bushes. It seems to rain less here than it did on the other side, so she returns and gets her sister Daryle.
When she first sees the tree, Daryle is awestruck. It is huge. But strangely, she feels there should be life around it, such as fey or nymphs. However, nothing can be seen or heard. Maybe it's the storm, or maybe something else is at work here. They carefully make their way around the shrubs, and discover a large hole at the base of the tree. Unfortunately, it will take some serious hacking to make it to the door. That's when Darelle spots a small wooden bowl with a pile of raspberries next to it. She and Daryle quickly figure out that they must make an offering, so they each place a couple of berries in the bowl, and the shrubs magically reveal a path.
At the base of the tree stands a small pool of pure silver liquid, with a trickle coming from high up above. Daryle climbs up about sixty feet and reaches a small hole made by a woodpecker. This is where the silver trickle oozes from. She collects a sample in a small vial and returns down to Darelle. She possesses a similar vial, which she collected in the sewers of Fort Inevitable during their unfortunate encounter with the silver demon.
The Coopers enter the hole in the tree and begin heading downward. The walls glisten with an effervescent green color, giving just enough light to see. Daryle spots some tracks on the ground, and the sisters follow some small humanoid foot prints through a few forks, before reaching a small room in which three small frogmen worship a wooden statue of a king frogman. Poorly dressed, and ever more poorly armed, the three are no match for the deadly sisters. Daryle discovers that the statue rotates, and a mechanism opens a door somewhere in the tree. Retracing their steps, the sisters discover that one of the dead ends has opened up.
Slowly the Coopers ascend the path, leading up inside the tree. They encounter more frogmen, but this time one of the frogmen is bigger and casts a few divine spells before running away. Eventually, the Coopers enter a room filled with raspberry bushes and more frogmen. They meet the King Frog himself, who offers them a deal, money for safety. The Coopers agree and tell the King Frog that they'll let the tribe be for 1,500 crowns. The King offers them four barrels filled with liquid silver, but Daryle tells him that's not enough. Battle ensues, and eventually all of the frogmen, including the King, are slain.
With the pungent smell of broken and bleeding dead frogmen filling the air, Darelle discovers the source of the liquid silver. A silver demon is partially embedded in the tree, and is slowly bleeding out, filling buckets. The Coopers try to kill the silver demon, but it just won't die. Daryle realizes that the tree is keeping the silver demon alive, so she makes a small offering of raspberries to the tree, and suddenly the silver demon is released and drops to the ground. It looks up at the Coopers and begs them to release it from its wretched life, which they quickly do.
When they emerge from the tree the storm has blown over. They trek south to Dimsdale, where they turn in their goblin heads as well as the King Frog's head to the Hellknights for a tidy reward. They are also informed by Dunleaf Appletop, mayor of Dimsdale, that they are invited to attend the harvest festival in a month's time. The Coopers readily accept.
Now that Gerald has his own residence, Darelle decides it's time for her to do the same. She makes a sizable deposit with the Hellknights and uses some of the proceeds to purchase a small house worth 800 crowns three doors down from Dr. Mordel. This way she has a place to live within the walls, and can easily assist the good doctor. She still plans to stay often with her aunt, however.
Rova 6, 4711
It's been a while since they have been out hunting goblins, so Darelle and Daryle take their gear and head out of Fort Inevitable. The largest concentration of goblins is northeast of the town, but the pickings have been slim that way. The Coopers instead head out in a southwesterly direction, towards the halfling village of Dimsdale.
The hunting goes well in the morning, but by midday they've only dispatched three goblins. When the skies begin turning black, the sisters look for shelter. Rain starts to fall, and the sky turns a dark shade of green, a strange type of storm the Coopers already lived through. At the time they were near Fort Inevitable, and they had witnessed the Hellknights deploy their entire force on the walls of the town. They had heard strange noises in the woods, and had felt the ground shake on many occasions. Fearing a repeat of this phenomenon, the Coopers spring through the woods, looking for the best shelter they can find.
They quickly discover a small outcrop of large rocks piled upon each other which provide enough protection from the rain. The boulders appear to have been thrown together eons ago, with many large gaps. Darelle follows a path and emerges on the other side of the boulder pile. There she discovers the largest tree she has ever seen, stretching upward so high that the top of the tree disappears in the dark green clouds. A large fir, it is easily a hundred yards in diameters. The tree reigns by itself in a sea of rasberry bushes. It seems to rain less here than it did on the other side, so she returns and gets her sister Daryle.
When she first sees the tree, Daryle is awestruck. It is huge. But strangely, she feels there should be life around it, such as fey or nymphs. However, nothing can be seen or heard. Maybe it's the storm, or maybe something else is at work here. They carefully make their way around the shrubs, and discover a large hole at the base of the tree. Unfortunately, it will take some serious hacking to make it to the door. That's when Darelle spots a small wooden bowl with a pile of raspberries next to it. She and Daryle quickly figure out that they must make an offering, so they each place a couple of berries in the bowl, and the shrubs magically reveal a path.
At the base of the tree stands a small pool of pure silver liquid, with a trickle coming from high up above. Daryle climbs up about sixty feet and reaches a small hole made by a woodpecker. This is where the silver trickle oozes from. She collects a sample in a small vial and returns down to Darelle. She possesses a similar vial, which she collected in the sewers of Fort Inevitable during their unfortunate encounter with the silver demon.
The Coopers enter the hole in the tree and begin heading downward. The walls glisten with an effervescent green color, giving just enough light to see. Daryle spots some tracks on the ground, and the sisters follow some small humanoid foot prints through a few forks, before reaching a small room in which three small frogmen worship a wooden statue of a king frogman. Poorly dressed, and ever more poorly armed, the three are no match for the deadly sisters. Daryle discovers that the statue rotates, and a mechanism opens a door somewhere in the tree. Retracing their steps, the sisters discover that one of the dead ends has opened up.
Slowly the Coopers ascend the path, leading up inside the tree. They encounter more frogmen, but this time one of the frogmen is bigger and casts a few divine spells before running away. Eventually, the Coopers enter a room filled with raspberry bushes and more frogmen. They meet the King Frog himself, who offers them a deal, money for safety. The Coopers agree and tell the King Frog that they'll let the tribe be for 1,500 crowns. The King offers them four barrels filled with liquid silver, but Daryle tells him that's not enough. Battle ensues, and eventually all of the frogmen, including the King, are slain.
With the pungent smell of broken and bleeding dead frogmen filling the air, Darelle discovers the source of the liquid silver. A silver demon is partially embedded in the tree, and is slowly bleeding out, filling buckets. The Coopers try to kill the silver demon, but it just won't die. Daryle realizes that the tree is keeping the silver demon alive, so she makes a small offering of raspberries to the tree, and suddenly the silver demon is released and drops to the ground. It looks up at the Coopers and begs them to release it from its wretched life, which they quickly do.
When they emerge from the tree the storm has blown over. They trek south to Dimsdale, where they turn in their goblin heads as well as the King Frog's head to the Hellknights for a tidy reward. They are also informed by Dunleaf Appletop, mayor of Dimsdale, that they are invited to attend the harvest festival in a month's time. The Coopers readily accept.
Friday, July 31, 2015
The Festival of Songs
Rova 2, 4711
The arrival of the fall merchants' caravan heralds the start of the Festival of Songs and the beginning of the harvest season. New Hellknights recruits relieve guards from Fort Inevitable, while seasoned soldiers take a few days of rest before heading north to the Mendev crusades.
The Festival of Songs celebrates both the musical talent (good and bad) of the inhabitants of Fort Inevitable and their drunken propensities. This is the one festival where the taps flow freely and public drunkenness is allowed, and it ranks as the most preferred holiday by the residents of the area.
Having spend a few days resting, the Coopers are looking forward to this festival, of which they have heard much praise. Along with the vast numbers of stands serving everything from foods to spices, clothes, weapons, and other exotic services, there are ale stations at just about every street corner, and four main events highlight this day: Hell's Race, which takes place around the training fields and on Juliver Way; the Dueling Song Blades, where opponents fight with musical reed swords and attempt to make the best song while delivering blows on each other; the Drunken Daggers feat, where opponents throw daggers at a target; and the main event, the Songs of Fools, where participants are encouraged to pen and perform an original bawdy song in as bad a manner as possible. The worst performance, as judged by the crowd, wins the grand prize.
The quarterly mustering of the Hellknights takes place in the morning, along with the usual execution of criminals. One of the executed individuals was caught smuggling, and he forfeited both his life and his house, which will be used as tonight's prize for the Songs of Fools.
Darelle decides she will participates in Hell's Race. Starting on the mustering field, participants will first drink a tankard, then run down the road to the corner, where they must clear a ditch. After the ditch they drink a tankard, then head to a wall made up of odd wagons and furniture. They must climb the wall, then drink a tankard before coming down. At the second corner they must spin around six times, before drinking another tankard. A mad dash to the statue in the main square, where participants must jump the ledge, land on the status, kiss it, and then make the other ledge and spring to the third corner, where they drink another tankard. Participants must then walk on a thirty feet beam to the fourth corner, have one more tankard, and make a mad dash to the finish line. The winner of this event receives a golden tankard worth about 150 crowns. The field of participants is large, but Darelle manages to sprint ahead of the crowd. After a few fumbles along the way and much drinking. Thankfully, however, she is not as inebriated as the rest of the field by the end and manages to cross the finish line first.
Later on in the afternoon, both Thorne and Darelle decide to enter the Dueling Song Blades event, taking place on the mustering field. Armed with reed swords shaped like flutes, participants in this event attempt to hit each other by swinging the sword, creating music. The harder the hit, the better the music. Participants play against an opponent, and winners advance to the next round. For every three consecutive misses, a participant must drink a tankard. Thorne wins his first bout but must drink a few tankards. Darelle wins her first bout as well. Eventually both Coopers meet in the final round, and Darelle wins against Thorne. She receives a golden flute about 150 crowns.
Before the evening meal, the crowd gathers back on the field for the Drunken Daggers. In this event, one participant stands in front of a target while another throws daggers at the target. If the target is hit, the thrower moves back, increasing the difficulty. If the person standing in front of the target is hit, the thrower is eliminated. If the target is missed the thrower must drink a tankard. If the person standing in front of the target moves out of the way of the knife, he must also drink a tankard. Daryle decides to enter this event, and though she is hit once she eventually triumphs over a crowded field, and she wins a golden dagger worth about 150 crowns.
Finally, the main event takes place after a communal meal on the mustering field. Everyone can participate in The Songs of Fools, either individually or as a group. This is the event that is most appreciated by the crowd, and the music and lyrics are so bad but the free ale makes it all better. Gerald decides to participate in this event, and he pens and sings Hooray, it was inevitable! at the Songs of Fools, to much applause. At the end of the night it is deemed the worst performance, and this earns him the top prize, a house formerly owned by a smuggler who was executed in the morning. Gerald can pick up the keys the following day.
After the festivities, the Coopers head out to see their new house. On the way there Gerald notices movement in the back of the house. The Coopers capture a teenage girl, who professes to being chased by thugs. A nearby Hellknight patrol is alerted, and the captain announces he will take the girl in custody and question her. At that exact moment, a drunken group of men comes through and assaults the patrol. In the fray the girl manages to escape, but Gerald catches up with her. She tells Gerald that she has a tuning key, and the Black Circle must not get their hands on the key. She entrusts the key to Gerald, and then disappears in the night. Meanwhile, Daryle and Darelle assist the patrol and manage to slay all of the assailants. Darelle uses her healing skills to save the life of the Hellknight captain
The Key of Micharmus is wrapped in a green silk pouch. When revealed, the tuning key appears to have been made of the purest silver, and shines brightly even in darkness. When struck, a single pure C note spreads and can be heard up to a mile away. As the sound fades, a silvery image begins to glow above the key. A set of stairs being to unfurl downwards, leading to a ghostly library. Large wooden bookcases are heavy with books and maps
Gerald wraps the tuning key snuggly into a black pouch, and will go talk to the silversmith to find out how much it would cost to make a tuning key and then place it in the original pouch.
Rova 3, 4711
In the morning, Gerald visits Goldfoot's Mercantile, where he purchases a silver tuning key of roughly the same shape as the Key of Micharmus. He takes the new tuning key to Abernard and asks him about putting some enchantments on the tuning key. Abernard tells him that it will not be a problem, and by the time all is done the fake tuning key looks fairly close to the original.
The arrival of the fall merchants' caravan heralds the start of the Festival of Songs and the beginning of the harvest season. New Hellknights recruits relieve guards from Fort Inevitable, while seasoned soldiers take a few days of rest before heading north to the Mendev crusades.
The Festival of Songs celebrates both the musical talent (good and bad) of the inhabitants of Fort Inevitable and their drunken propensities. This is the one festival where the taps flow freely and public drunkenness is allowed, and it ranks as the most preferred holiday by the residents of the area.
Having spend a few days resting, the Coopers are looking forward to this festival, of which they have heard much praise. Along with the vast numbers of stands serving everything from foods to spices, clothes, weapons, and other exotic services, there are ale stations at just about every street corner, and four main events highlight this day: Hell's Race, which takes place around the training fields and on Juliver Way; the Dueling Song Blades, where opponents fight with musical reed swords and attempt to make the best song while delivering blows on each other; the Drunken Daggers feat, where opponents throw daggers at a target; and the main event, the Songs of Fools, where participants are encouraged to pen and perform an original bawdy song in as bad a manner as possible. The worst performance, as judged by the crowd, wins the grand prize.
The quarterly mustering of the Hellknights takes place in the morning, along with the usual execution of criminals. One of the executed individuals was caught smuggling, and he forfeited both his life and his house, which will be used as tonight's prize for the Songs of Fools.
Darelle decides she will participates in Hell's Race. Starting on the mustering field, participants will first drink a tankard, then run down the road to the corner, where they must clear a ditch. After the ditch they drink a tankard, then head to a wall made up of odd wagons and furniture. They must climb the wall, then drink a tankard before coming down. At the second corner they must spin around six times, before drinking another tankard. A mad dash to the statue in the main square, where participants must jump the ledge, land on the status, kiss it, and then make the other ledge and spring to the third corner, where they drink another tankard. Participants must then walk on a thirty feet beam to the fourth corner, have one more tankard, and make a mad dash to the finish line. The winner of this event receives a golden tankard worth about 150 crowns. The field of participants is large, but Darelle manages to sprint ahead of the crowd. After a few fumbles along the way and much drinking. Thankfully, however, she is not as inebriated as the rest of the field by the end and manages to cross the finish line first.
Later on in the afternoon, both Thorne and Darelle decide to enter the Dueling Song Blades event, taking place on the mustering field. Armed with reed swords shaped like flutes, participants in this event attempt to hit each other by swinging the sword, creating music. The harder the hit, the better the music. Participants play against an opponent, and winners advance to the next round. For every three consecutive misses, a participant must drink a tankard. Thorne wins his first bout but must drink a few tankards. Darelle wins her first bout as well. Eventually both Coopers meet in the final round, and Darelle wins against Thorne. She receives a golden flute about 150 crowns.
Before the evening meal, the crowd gathers back on the field for the Drunken Daggers. In this event, one participant stands in front of a target while another throws daggers at the target. If the target is hit, the thrower moves back, increasing the difficulty. If the person standing in front of the target is hit, the thrower is eliminated. If the target is missed the thrower must drink a tankard. If the person standing in front of the target moves out of the way of the knife, he must also drink a tankard. Daryle decides to enter this event, and though she is hit once she eventually triumphs over a crowded field, and she wins a golden dagger worth about 150 crowns.
Finally, the main event takes place after a communal meal on the mustering field. Everyone can participate in The Songs of Fools, either individually or as a group. This is the event that is most appreciated by the crowd, and the music and lyrics are so bad but the free ale makes it all better. Gerald decides to participate in this event, and he pens and sings Hooray, it was inevitable! at the Songs of Fools, to much applause. At the end of the night it is deemed the worst performance, and this earns him the top prize, a house formerly owned by a smuggler who was executed in the morning. Gerald can pick up the keys the following day.
It's been so lonesome since my horse died
Hooray, it was inevitable!
The goblins killed my favorite ride
Hooray, it was inevitable!
And I barely got away with my hide
Hooray, it was inevitable!
I almost never got back home today.
Hooray, it was inevitable!
Because my horse being slightly smarter
Hooray, it was inevitable!
Than me in every way.
Hooray, it was inevitable!
For he was the only one who knew the way
Hooray, it was inevitable!
Back home
After the festivities, the Coopers head out to see their new house. On the way there Gerald notices movement in the back of the house. The Coopers capture a teenage girl, who professes to being chased by thugs. A nearby Hellknight patrol is alerted, and the captain announces he will take the girl in custody and question her. At that exact moment, a drunken group of men comes through and assaults the patrol. In the fray the girl manages to escape, but Gerald catches up with her. She tells Gerald that she has a tuning key, and the Black Circle must not get their hands on the key. She entrusts the key to Gerald, and then disappears in the night. Meanwhile, Daryle and Darelle assist the patrol and manage to slay all of the assailants. Darelle uses her healing skills to save the life of the Hellknight captain
The Key of Micharmus is wrapped in a green silk pouch. When revealed, the tuning key appears to have been made of the purest silver, and shines brightly even in darkness. When struck, a single pure C note spreads and can be heard up to a mile away. As the sound fades, a silvery image begins to glow above the key. A set of stairs being to unfurl downwards, leading to a ghostly library. Large wooden bookcases are heavy with books and maps
Gerald wraps the tuning key snuggly into a black pouch, and will go talk to the silversmith to find out how much it would cost to make a tuning key and then place it in the original pouch.
Rova 3, 4711
In the morning, Gerald visits Goldfoot's Mercantile, where he purchases a silver tuning key of roughly the same shape as the Key of Micharmus. He takes the new tuning key to Abernard and asks him about putting some enchantments on the tuning key. Abernard tells him that it will not be a problem, and by the time all is done the fake tuning key looks fairly close to the original.
Thursday, July 23, 2015
How Quickly a Two-Headed Serpent Becomes Jealous of Sartoss
Arodus 26, 4711, continued
The Coopers spend a few moments gathering themselves and banding their wounds. Finally regrouped, they leave the temple and enter through the next room. They discover two ogres guarding a barred gate, and, strangely, the bars are on the inside of the room. Clearly, Sartoss was worried about something on the other side of this door.
Combat ensues, and the Coopers quickly dispatch the two rather clumsy ogres. Roscoe searches the dead bodies and discovers a large bronze key. The room's door is barred with four heavy rods locked in place by four bronze locks. Roscoe then unlocks and removes the bars. Behind the door, the Coopers discover a staircase heading down into the depths. Deciding against exploring the remaining of the 7th level, they head down the stairs.
After a hundred steps, they arrive on the 8th level. The last step leads to a small room with a large serpent statue against one of the walls, surrounded by a five-feet radius of water. There does not appear to be a door anywhere. Atop the statue is a large green emerald.
The Coopers begin to discuss what to do next. Thorne jumps the small distance between the ledge of the pool and the statue and tries to pry the emerald out of the serpent's mouth. He immediately disappears. Eventually, every Cooper touches the emerald and is transported away to be reunited with the thief.
The Coopers find themselves in a small hallway. A shaking and the rattling sound of a snake can be heard, and suddenly a large snake head, looking like the serpent statue and occupying the entire hallway, begins to push against the Coopers. Daryle gets pushed twice, and then begins to fight back, along with Darelle. Their attacks strike true, but do not stop the serpent's head. Thorne abandons the party and follows the path, reaching a small room. Slowly herded towards the room, the remaining Coopers end up in the same room. The serpent's head reaches the edge of the room and stops, followed by another head in the exiting hallway. The Coopers are caught! A gas comes out of the serpents' heads, and they all fall asleep.
Arodus 27, 4711
Gerald is the first one to awaken. He is shackled to a low wall, with his brothers and sisters shackled in similar positions. Their gear has been piled along wall next to a large stone platform twenty feet away. With them is another person also shackled to the wall. Gerald questions the woman and discover that she is Tiavask, a missing wizard from the Goldenfire Order of Thornkeep. The remaining Coopers regain consciousness. While discussing among themselves how to escape from their predicament, a large double-headed serpent similar to Sartoss walks in on the platform, accompanied by more serpentfolk.
The leader introduces himself as Uzar-Kus, leader of this level and true high priest of Kro'akoth, unlike that pretender Sartoss. He advises the Coopers that they will be sacrificed to release the demon into the prime material plane, which will lead Uzar-Kus to dominate both the 8th and the 7th level of the Emerald Spire. Thorne bluffs Uzar-Kus and tells him that Sartoss has already succeeded in summoning Kro'akoth. Uzar-Kus is unable to maintain his facade of power and storms out of the room with his sycophants.
This allows the Coopers to escape their shackles. After a short conversation, they decide to free Tiavask as well. The wizard tells them where the exit is. The Coopers maneuver down the many hallways, when they discover a large set of golden double doors with a serpent head similar to the moving walls. Opposite the door is a large serpent statue. Roscoe takes this opportunity to detects evil on Tiavask and he discovers that she has a faint aura of evil. Thorne defeats the trap on the large serpent door and he opens it.
Beyond is the Temple of the Serpent, a large shrine dedicated to Ydersius. A large stone path bridges a greenish pool, with two flights of stairs ascending towards a gigantic serpent statue. Uzar-Kus stands at the top of the stairs. Upon Thorne's entrance, he berates them, asking why they seek him while he wallows in despair at Satross' supposed success in summoning their demon. Gerald immediately unleashes a fireball at Uzar-Kus, and battle ensues...
The Coopers spend a few moments gathering themselves and banding their wounds. Finally regrouped, they leave the temple and enter through the next room. They discover two ogres guarding a barred gate, and, strangely, the bars are on the inside of the room. Clearly, Sartoss was worried about something on the other side of this door.
Combat ensues, and the Coopers quickly dispatch the two rather clumsy ogres. Roscoe searches the dead bodies and discovers a large bronze key. The room's door is barred with four heavy rods locked in place by four bronze locks. Roscoe then unlocks and removes the bars. Behind the door, the Coopers discover a staircase heading down into the depths. Deciding against exploring the remaining of the 7th level, they head down the stairs.
After a hundred steps, they arrive on the 8th level. The last step leads to a small room with a large serpent statue against one of the walls, surrounded by a five-feet radius of water. There does not appear to be a door anywhere. Atop the statue is a large green emerald.
The Coopers begin to discuss what to do next. Thorne jumps the small distance between the ledge of the pool and the statue and tries to pry the emerald out of the serpent's mouth. He immediately disappears. Eventually, every Cooper touches the emerald and is transported away to be reunited with the thief.
The Coopers find themselves in a small hallway. A shaking and the rattling sound of a snake can be heard, and suddenly a large snake head, looking like the serpent statue and occupying the entire hallway, begins to push against the Coopers. Daryle gets pushed twice, and then begins to fight back, along with Darelle. Their attacks strike true, but do not stop the serpent's head. Thorne abandons the party and follows the path, reaching a small room. Slowly herded towards the room, the remaining Coopers end up in the same room. The serpent's head reaches the edge of the room and stops, followed by another head in the exiting hallway. The Coopers are caught! A gas comes out of the serpents' heads, and they all fall asleep.
Arodus 27, 4711
Gerald is the first one to awaken. He is shackled to a low wall, with his brothers and sisters shackled in similar positions. Their gear has been piled along wall next to a large stone platform twenty feet away. With them is another person also shackled to the wall. Gerald questions the woman and discover that she is Tiavask, a missing wizard from the Goldenfire Order of Thornkeep. The remaining Coopers regain consciousness. While discussing among themselves how to escape from their predicament, a large double-headed serpent similar to Sartoss walks in on the platform, accompanied by more serpentfolk.
The leader introduces himself as Uzar-Kus, leader of this level and true high priest of Kro'akoth, unlike that pretender Sartoss. He advises the Coopers that they will be sacrificed to release the demon into the prime material plane, which will lead Uzar-Kus to dominate both the 8th and the 7th level of the Emerald Spire. Thorne bluffs Uzar-Kus and tells him that Sartoss has already succeeded in summoning Kro'akoth. Uzar-Kus is unable to maintain his facade of power and storms out of the room with his sycophants.
This allows the Coopers to escape their shackles. After a short conversation, they decide to free Tiavask as well. The wizard tells them where the exit is. The Coopers maneuver down the many hallways, when they discover a large set of golden double doors with a serpent head similar to the moving walls. Opposite the door is a large serpent statue. Roscoe takes this opportunity to detects evil on Tiavask and he discovers that she has a faint aura of evil. Thorne defeats the trap on the large serpent door and he opens it.
Beyond is the Temple of the Serpent, a large shrine dedicated to Ydersius. A large stone path bridges a greenish pool, with two flights of stairs ascending towards a gigantic serpent statue. Uzar-Kus stands at the top of the stairs. Upon Thorne's entrance, he berates them, asking why they seek him while he wallows in despair at Satross' supposed success in summoning their demon. Gerald immediately unleashes a fireball at Uzar-Kus, and battle ensues...
Wednesday, July 22, 2015
The demon lord Kro'akoth - NOT DONE
Arodus 24, 4711
After spending a night in Karklosh's quarters, the Coopers decide to return home to restock supplies, especially for healing potions. Following their beating at the gate of the 7th level, this seems like a reasonable decision. They climb back to the third level through using a transport token and exit through the tunnel about a mile away from the Emerald Spire.
Roscoe obtains his free potions of cure medium wounds from the Hellknights while Daryle purchases them from the Temple of the Golden Keys. They all spend the night back in their own quarters, happy to have returned above ground.
Arodus 25, 4711
After a good night's rest, the Coopers trek back to the Spire and return to the entrance of the 7th level, encountering no enemies along the way.
Darelle carefully walks through the trellises of candles, while Roscoe decides to walk with his back against the wall. Daryle is not so lucky, and triggers the candles of penitence trap. An explosion detonates and hurts all three members of the party. The candles immediately turn off. Carefully, Darelle opens the heavily fortified but unlocked door, revealing a short corridor leading to another similar door.
When she opens the second door, she sees a large room filled with a barricade made up of rubble and wood poles. Six fiendish troglodytes stand behind the barricade, weapons at the ready. Darelle attempts to jump the barricade but misses and impales herself on a pole sticking out. She pulls herself free but she has lost valuable time. Roscoe attempts the same. He clears the barricade but unfortunately drops his weapon. Meanwhile, Daryle fires two arrows at the same time and hits one of the troglodytes through the rubble. The combat continues for a while, but eventually the Coopers are triumphant.
After drinking a few potions of cure medium wounds, the Coopers loot the bodies. All of the troglodytes are armed with mastercraft falchions inscribed with the symbol of a flaming serpent. Each weapon radiates a faint evil signature. The dead monsters also all have an amulet bearing the same symbol. Roscoe identifies the symbol as that of the demon lord Kro'akoth. Alarmed at the presence of supporters of Kro'akoth, the Coopers decide they must return to Fort Inevitable to alert the Hellknights.
They trek back to town, where they meet the Lady Commander Audara Drovust and report to her what they discovered. The Lady Commander is obviously concerned and disconcerted at the news, and she decides to upgrade the Coopers' equipment so they can fight the followers of Kro'akoth on the Hellknights' behalf. To her trusted soldier Roscoe she gives a falchion of fury +2, following the rebranding of the very weapon he brought back as a warning. She also gives him a Rod of the Python to help him fight the Serpents. To Darelle she gives a short sword of defiance +2, which will help her remain alive when most would have surrended to death. She also receives a pair of Acrobat Slippers to help her fight on difficult terrain. Finally, Daryle is entrusted with a bow of impact +2, along with a Vanishing Sheath to keep a weapon hidden. Thus equipped, the Coopers should be better able to face the threat of Kro'akoth's worshippers.
Arodus 26, 4711
In the morning the Coopers return to the Emerald Spire. This time, they bring Gerald along since he returned from studying at the College of Magic. He has been working on an enchanted weapon. It is a short bow that when you fire an arrow the bow also fires a magic missile spell. The missile hits the target even if the arrow misses. Damage will be 1d6 + 3d4+1 if both attacks hit.
They descend back to the 7th level, and they carefully cross the fire trap. Back in the ambush room they discover that there has been an attempt at reinforcing the barricades, and the bodies have been removed. Roscoe listens to the south door, while Daryle places her ear to the west door. Roscoe hears sounds of bones snapping and loud chewing, while Daryle hears snoring. The group decides to open the south door. They will hide against the wall, while Thorne stands in view of the door and acts as bait. The plan works too well. Two fiendish troglodytes who were eating come rushing out and land blows that drop Thorne down. Roscoe and Daryle successfully attack and slay the fiends.
In the troglodytes' dining room they find barrels, one filled with javelins, and the others with rotten food. The last barrel, however, contains a strange dark blue crystal powder. Darelle collects a vial full of the powder.
In the other room they stumble upon two sleeping troglodytes that are quickly dispatched. However, Gerald decides to use a javelin from the dining room so he returns to the room to grab one. He is immediately attacked by a necrophedius which emerges from the fire pit. During the battle Thorne is incapacitated again. The construct, however, is quickly dispatched. Thorne is healed again.
The party continues their exploration, and finds a long corridor with two iron doors. The first one is hot to the touch, while the second is at room temperature. Thorne opens the door. Inside, the Coopers discover Sartoss' jail.
The jail with
Gerald summons a wolf that kills the troglodytes
Thorne takes six scales.
Statue with heads chopped off.
Battle with Sartoss
Thorne takes the two fangs of Kro'akoth, and the pearl of power. Gerald finds six funeral masks used in Sartoss' evil rituals.
After spending a night in Karklosh's quarters, the Coopers decide to return home to restock supplies, especially for healing potions. Following their beating at the gate of the 7th level, this seems like a reasonable decision. They climb back to the third level through using a transport token and exit through the tunnel about a mile away from the Emerald Spire.
Roscoe obtains his free potions of cure medium wounds from the Hellknights while Daryle purchases them from the Temple of the Golden Keys. They all spend the night back in their own quarters, happy to have returned above ground.
Arodus 25, 4711
After a good night's rest, the Coopers trek back to the Spire and return to the entrance of the 7th level, encountering no enemies along the way.
Darelle carefully walks through the trellises of candles, while Roscoe decides to walk with his back against the wall. Daryle is not so lucky, and triggers the candles of penitence trap. An explosion detonates and hurts all three members of the party. The candles immediately turn off. Carefully, Darelle opens the heavily fortified but unlocked door, revealing a short corridor leading to another similar door.
When she opens the second door, she sees a large room filled with a barricade made up of rubble and wood poles. Six fiendish troglodytes stand behind the barricade, weapons at the ready. Darelle attempts to jump the barricade but misses and impales herself on a pole sticking out. She pulls herself free but she has lost valuable time. Roscoe attempts the same. He clears the barricade but unfortunately drops his weapon. Meanwhile, Daryle fires two arrows at the same time and hits one of the troglodytes through the rubble. The combat continues for a while, but eventually the Coopers are triumphant.
After drinking a few potions of cure medium wounds, the Coopers loot the bodies. All of the troglodytes are armed with mastercraft falchions inscribed with the symbol of a flaming serpent. Each weapon radiates a faint evil signature. The dead monsters also all have an amulet bearing the same symbol. Roscoe identifies the symbol as that of the demon lord Kro'akoth. Alarmed at the presence of supporters of Kro'akoth, the Coopers decide they must return to Fort Inevitable to alert the Hellknights.
They trek back to town, where they meet the Lady Commander Audara Drovust and report to her what they discovered. The Lady Commander is obviously concerned and disconcerted at the news, and she decides to upgrade the Coopers' equipment so they can fight the followers of Kro'akoth on the Hellknights' behalf. To her trusted soldier Roscoe she gives a falchion of fury +2, following the rebranding of the very weapon he brought back as a warning. She also gives him a Rod of the Python to help him fight the Serpents. To Darelle she gives a short sword of defiance +2, which will help her remain alive when most would have surrended to death. She also receives a pair of Acrobat Slippers to help her fight on difficult terrain. Finally, Daryle is entrusted with a bow of impact +2, along with a Vanishing Sheath to keep a weapon hidden. Thus equipped, the Coopers should be better able to face the threat of Kro'akoth's worshippers.
Arodus 26, 4711
In the morning the Coopers return to the Emerald Spire. This time, they bring Gerald along since he returned from studying at the College of Magic. He has been working on an enchanted weapon. It is a short bow that when you fire an arrow the bow also fires a magic missile spell. The missile hits the target even if the arrow misses. Damage will be 1d6 + 3d4+1 if both attacks hit.
They descend back to the 7th level, and they carefully cross the fire trap. Back in the ambush room they discover that there has been an attempt at reinforcing the barricades, and the bodies have been removed. Roscoe listens to the south door, while Daryle places her ear to the west door. Roscoe hears sounds of bones snapping and loud chewing, while Daryle hears snoring. The group decides to open the south door. They will hide against the wall, while Thorne stands in view of the door and acts as bait. The plan works too well. Two fiendish troglodytes who were eating come rushing out and land blows that drop Thorne down. Roscoe and Daryle successfully attack and slay the fiends.
In the troglodytes' dining room they find barrels, one filled with javelins, and the others with rotten food. The last barrel, however, contains a strange dark blue crystal powder. Darelle collects a vial full of the powder.
In the other room they stumble upon two sleeping troglodytes that are quickly dispatched. However, Gerald decides to use a javelin from the dining room so he returns to the room to grab one. He is immediately attacked by a necrophedius which emerges from the fire pit. During the battle Thorne is incapacitated again. The construct, however, is quickly dispatched. Thorne is healed again.
The party continues their exploration, and finds a long corridor with two iron doors. The first one is hot to the touch, while the second is at room temperature. Thorne opens the door. Inside, the Coopers discover Sartoss' jail.
The jail with
Gerald summons a wolf that kills the troglodytes
Thorne takes six scales.
Statue with heads chopped off.
Battle with Sartoss
Thorne takes the two fangs of Kro'akoth, and the pearl of power. Gerald finds six funeral masks used in Sartoss' evil rituals.
Friday, June 12, 2015
Finally, Klarkosh!
Arodus 23, 4711
After descending to the 6th level, the Coopers arrive in a room dimly lit. In the room are two levers, a red handled one and a black handled one. Thorne pulls the red lever, and a grinding sound can be heard in the distance. He then pulls the black lever, to a similar effect. The Coopers quickly realize that these levers activate switching plates that rotate hallways, providing access to other sections of the dungeon.
They begin to explore the rooms next to the staircase. In one, they discover Klarkosh's trophies, artifacts he collected from all of his victims.They find several mementos displayed by the wizard, including a tapestry that depicts a strange royal court, what looks like melted metal, placed on a pedestal, and two weapons, a heavy mace and a broken staff. Roscoe touches the melted metal, triggering an electric trap that zaps both himself and his sister Daryle. They take both weapons with them.
Opening another door, they come upon Klarkosh's private bathroom. The bath is already drawn and the water is warm, as if the wizard was about to use it.
Continuing on, the Coopers stumble upon Klarkosh's jail and its jailer. After a short combat they triumph over the jailer, and they explore the cells. In several of them they discover strange and hostile animals, but in one of them Darelle discovers a nude man in one of the cells. He is severely dehydrated and he has wounds all over his body. After Darelle heals him, he tells them his name is
Jharun, a wizard in the service of the Goldenfire Order. Roscoe recalls that Jharun is one of the two wizards sought by Iliara Starcloak. She had mentioned to him that Jharun and Tiawask sent her a note a few weeks back saying that they were ready to explore the Emerald Spire, but since then, they hadn't been seen. She had entrusted Roscoe with the mission to find the missing wizards and bring them back alive, or at least bring their bodies back, to the Order.
Jharun tells the Coopers that he and Tiawask were captured by Klarkosh, but that Tiawask managed to escape. He's been here all these months, a prisoner without hope. The Coopers tell Jharun how to escape the Emerald Spire, but he decides he wants to stay with them a while longer, since it seems to be safer.
In Klarkosh's throne room stands a throne and two emerald automatons. The Coopers briefly fight them before taking flight. Thorne comes up with a plan to hide his face under a heavy cloak and pretend to be the evil wizard. The youngest Cooper manages to pull it off and convinces the emerald automatons to disactivate.
The hallway from there leads to what appears to be a large training room. Two more emerald automatons stand at the end of the hall, and rows of weapons line each wall. Two sets of heavy iron bars divide the room into three sections. With the bars down, the party decides to backtrack and heads back to the throne room. There they stand next a door they had left unexplored. Thorne tries to open the door and after much effort he manages to pick the lock. Inside, they discover Klarkosh's bedroom. The room is well furnished with a large bed, a desk, chairs, and a fireplace.
Daryle finds the red and yellow silk embroidered with a K sheets attractive, and takes the bedding off the bed, including the pillow cases. Thorne is strangely attracted to the chairs, and he sits in one of them, finding it very comfortable. Unfortunately, the chair he selects is infested with a small worm-like parasite, and one of them bites him and burrows itself in his back.
Roscoe will close the flue and hope that enough smoke comes in to attract Klarkosh. He instead discovers that the stove itself is a secret door that leads to Klarkosh's laboratory. As the group debates who should go first, Gerald jumps at the chance and heads through the secret door.
In the large room he discovers a machine belching steam and creating a deafening sound. Hundreds of cogs and gears spin about, causing the ground to vibrate slightly. At the other end of the room, sitting at a workbench is a man bend over a broken automaton. Wearing a mask covering half of his face and with an artificial arm and leg, Gerald recognizes Klarkosh by the descriptions provided by various enemies on the upper levels.
Gerald considers his options, and decides that the best thing to do is to slowly maneuver towards Klarkosh and attempt to attack him from the back. Despite the noises and the vibrations, however, Klarkosh has a good view of Gerald's path, and Gerald is not all that good at sneaking anyway. Halfway to the ruler of the 6th level, Klarkosh raises his head and looks directly at Gerald, greeting him. As Gerald and Klarkosh engage in discussions about automatons, Daryle enters the room and moves towards one of the alcoves, hoping to get a good shot at the wizard. Meanwhile, Roscoe senses evil in the room, and he comes to the startling conclusion that the Klarkosh that stands before Gerald is nothing but an illusion, and the real one is hiding in an alcove. Daryle bumps into an invisible emerald automaton, and as the invisibility spell is broken, combat begins.
Darelle wedges a dagger in the steamworks mechanism, and gears stop spinning. Slowly the pressure beings to built, and soon the steamworks will explode. The Coopers engage the various automatons, while Roscoe charges the spot where Klarkosh is hiding. Thorne is injured twice, while Gerald falls to the ground after summoning various monsters. Darelle and Daryle were also severely injured, but in the end Roscoe slays the wizard, Darelle removes the dagger, and the steamworks do not explode. The master of the first 6 levels has been killed by the Coopers.
Injured and bloodied, Gerald and Thorne decide to head back to Fort Inevitable. They agree to accompany Jharun back to his order.
Roscoe, Daryle and Darelle decide to press on. The next room they enter reveals an armory guarded by a bronze minotaur. After a viscious fight in which Roscoe is grievously wounded, the Coopers slay the monster. They find Klarkosh's scrapyard which contains a multitude of spare parts, before returning to the training hall. After opening the hall's gates, they enter the Hall of Steam, where they meet a strange bioluminescent humanoid standing next to the fountain. Two emerald automatons are also in the room, recently decapitated. The Coopers cautiously approach the outsider. He tells them he rather finds the automatons fascinating, and he makes no hostile move. The Coopers leave him be and proceed to the next room, where they discover the staircase heading down to the 7th level.
Going down, they emerge in a room light by large trellises of candles, with a door in the west wall. Roscoe approaches the door but triggers a trap that incinerates the Coopers, causing them wounds that would have fell weaker people. They decide to retreat back to the 6th level and Klarkosh's quarters to recuperate.
After descending to the 6th level, the Coopers arrive in a room dimly lit. In the room are two levers, a red handled one and a black handled one. Thorne pulls the red lever, and a grinding sound can be heard in the distance. He then pulls the black lever, to a similar effect. The Coopers quickly realize that these levers activate switching plates that rotate hallways, providing access to other sections of the dungeon.
They begin to explore the rooms next to the staircase. In one, they discover Klarkosh's trophies, artifacts he collected from all of his victims.They find several mementos displayed by the wizard, including a tapestry that depicts a strange royal court, what looks like melted metal, placed on a pedestal, and two weapons, a heavy mace and a broken staff. Roscoe touches the melted metal, triggering an electric trap that zaps both himself and his sister Daryle. They take both weapons with them.
Opening another door, they come upon Klarkosh's private bathroom. The bath is already drawn and the water is warm, as if the wizard was about to use it.
Continuing on, the Coopers stumble upon Klarkosh's jail and its jailer. After a short combat they triumph over the jailer, and they explore the cells. In several of them they discover strange and hostile animals, but in one of them Darelle discovers a nude man in one of the cells. He is severely dehydrated and he has wounds all over his body. After Darelle heals him, he tells them his name is
Jharun, a wizard in the service of the Goldenfire Order. Roscoe recalls that Jharun is one of the two wizards sought by Iliara Starcloak. She had mentioned to him that Jharun and Tiawask sent her a note a few weeks back saying that they were ready to explore the Emerald Spire, but since then, they hadn't been seen. She had entrusted Roscoe with the mission to find the missing wizards and bring them back alive, or at least bring their bodies back, to the Order.
Jharun tells the Coopers that he and Tiawask were captured by Klarkosh, but that Tiawask managed to escape. He's been here all these months, a prisoner without hope. The Coopers tell Jharun how to escape the Emerald Spire, but he decides he wants to stay with them a while longer, since it seems to be safer.
In Klarkosh's throne room stands a throne and two emerald automatons. The Coopers briefly fight them before taking flight. Thorne comes up with a plan to hide his face under a heavy cloak and pretend to be the evil wizard. The youngest Cooper manages to pull it off and convinces the emerald automatons to disactivate.
The hallway from there leads to what appears to be a large training room. Two more emerald automatons stand at the end of the hall, and rows of weapons line each wall. Two sets of heavy iron bars divide the room into three sections. With the bars down, the party decides to backtrack and heads back to the throne room. There they stand next a door they had left unexplored. Thorne tries to open the door and after much effort he manages to pick the lock. Inside, they discover Klarkosh's bedroom. The room is well furnished with a large bed, a desk, chairs, and a fireplace.
Daryle finds the red and yellow silk embroidered with a K sheets attractive, and takes the bedding off the bed, including the pillow cases. Thorne is strangely attracted to the chairs, and he sits in one of them, finding it very comfortable. Unfortunately, the chair he selects is infested with a small worm-like parasite, and one of them bites him and burrows itself in his back.
Roscoe will close the flue and hope that enough smoke comes in to attract Klarkosh. He instead discovers that the stove itself is a secret door that leads to Klarkosh's laboratory. As the group debates who should go first, Gerald jumps at the chance and heads through the secret door.
In the large room he discovers a machine belching steam and creating a deafening sound. Hundreds of cogs and gears spin about, causing the ground to vibrate slightly. At the other end of the room, sitting at a workbench is a man bend over a broken automaton. Wearing a mask covering half of his face and with an artificial arm and leg, Gerald recognizes Klarkosh by the descriptions provided by various enemies on the upper levels.
Gerald considers his options, and decides that the best thing to do is to slowly maneuver towards Klarkosh and attempt to attack him from the back. Despite the noises and the vibrations, however, Klarkosh has a good view of Gerald's path, and Gerald is not all that good at sneaking anyway. Halfway to the ruler of the 6th level, Klarkosh raises his head and looks directly at Gerald, greeting him. As Gerald and Klarkosh engage in discussions about automatons, Daryle enters the room and moves towards one of the alcoves, hoping to get a good shot at the wizard. Meanwhile, Roscoe senses evil in the room, and he comes to the startling conclusion that the Klarkosh that stands before Gerald is nothing but an illusion, and the real one is hiding in an alcove. Daryle bumps into an invisible emerald automaton, and as the invisibility spell is broken, combat begins.
Darelle wedges a dagger in the steamworks mechanism, and gears stop spinning. Slowly the pressure beings to built, and soon the steamworks will explode. The Coopers engage the various automatons, while Roscoe charges the spot where Klarkosh is hiding. Thorne is injured twice, while Gerald falls to the ground after summoning various monsters. Darelle and Daryle were also severely injured, but in the end Roscoe slays the wizard, Darelle removes the dagger, and the steamworks do not explode. The master of the first 6 levels has been killed by the Coopers.
Injured and bloodied, Gerald and Thorne decide to head back to Fort Inevitable. They agree to accompany Jharun back to his order.
Roscoe, Daryle and Darelle decide to press on. The next room they enter reveals an armory guarded by a bronze minotaur. After a viscious fight in which Roscoe is grievously wounded, the Coopers slay the monster. They find Klarkosh's scrapyard which contains a multitude of spare parts, before returning to the training hall. After opening the hall's gates, they enter the Hall of Steam, where they meet a strange bioluminescent humanoid standing next to the fountain. Two emerald automatons are also in the room, recently decapitated. The Coopers cautiously approach the outsider. He tells them he rather finds the automatons fascinating, and he makes no hostile move. The Coopers leave him be and proceed to the next room, where they discover the staircase heading down to the 7th level.
Going down, they emerge in a room light by large trellises of candles, with a door in the west wall. Roscoe approaches the door but triggers a trap that incinerates the Coopers, causing them wounds that would have fell weaker people. They decide to retreat back to the 6th level and Klarkosh's quarters to recuperate.
Wednesday, May 6, 2015
Troglodytes and their God Box - NOT DONE
In the last month, Darelle worked with Dr. Mordel. She has realized that the good doctor has not left his house in the 35 years he's lived in Fort Inevitable. She first suspects he might be a vampire, but he's up and about his house during the day. She finally decides to ask him why, but he's very evasive about it. Meanwhile, she acquires more healing skills. Strangely, four people came through Dr. Mordel's clinic with slash and gash wounds, and one of them even had to remain hidden in the basement.
Roscoe was occupied with several patrols that took him all the way to Mosswater. Over the last few months, tax monies have disappeared from the Hellknights' Chancellery, and several empty chests were discovered in the ruins of the abandoned town, and they believe that more have been buried in the swamp.
Daryle has been busy hunting goblins and training her wolf to hunt with her.
Arodus 21, 4711
Business has kept the Coopers away from the Emerald Spire for the last month, but now that all siblings are back in Fort Inevitable with some downtime, they decide to head back and finally deal with Tarrin Dars. After an uneventful trip through the underground tunnels, the Coopers carefully enter the Splinterden. They make their way towards the temple, and Thorn takes a peak inside. Tarrin is gone. Inside, all that remains is her dessicated corpse lying atop a pile of finely grained black sand. The large fake book Words Behind the Mask by the god Norgurber, god of thieves and murder still lays open on the table. Daryle takes a quick look and determines that it is opened to a summoning ritual.
Darelle decides they must destroy the book, even if it is fake. They burn it on the altar along with the candles and the remaining tools, then they decide to proceed down to the next level.
ss
Roscoe was occupied with several patrols that took him all the way to Mosswater. Over the last few months, tax monies have disappeared from the Hellknights' Chancellery, and several empty chests were discovered in the ruins of the abandoned town, and they believe that more have been buried in the swamp.
Daryle has been busy hunting goblins and training her wolf to hunt with her.
Arodus 21, 4711
Business has kept the Coopers away from the Emerald Spire for the last month, but now that all siblings are back in Fort Inevitable with some downtime, they decide to head back and finally deal with Tarrin Dars. After an uneventful trip through the underground tunnels, the Coopers carefully enter the Splinterden. They make their way towards the temple, and Thorn takes a peak inside. Tarrin is gone. Inside, all that remains is her dessicated corpse lying atop a pile of finely grained black sand. The large fake book Words Behind the Mask by the god Norgurber, god of thieves and murder still lays open on the table. Daryle takes a quick look and determines that it is opened to a summoning ritual.
Darelle decides they must destroy the book, even if it is fake. They burn it on the altar along with the candles and the remaining tools, then they decide to proceed down to the next level.
ss
Subscribe to:
Posts (Atom)



